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Post by Psyga315 on Aug 10, 2012 14:11:58 GMT -5
The concept is very simple: average Joes receive powerful enchantments that enable them to have powers from different shows, and then they go from world to world fighting villains ala Kingdom Hearts.
Setting/Plot
Long ago, eight wizards discovered that the lights in the sky weren’t stars, but different universes, different worlds, telling their own stories. These wizards wished to travel to these worlds, so they studied for years of working on a spell to allow them to travel to those worlds. They soon made the spell, allowing them to rip open portals and travel through them. They discovered that many of the different worlds were very different, with many unique motifs and views of magic. Intrigued, the wizards created tablets which when bonded with a human will bestow upon them magic from another world, as well as basic abilities to get them started.
Little did they know that whenever they traveled through the portals, they slowly get corrupted. One of them, however, knew full well of this and gave into the temptation for power. He allowed himself to be consumed by the corruption, gaining a new form of magic, which he used to torment his world by casting a storm of eternal winter night. The other wizards fought the corrupted wizard for his heinous crime. However, they couldn’t see fit to kill him, so they split him into five pieces and sealed him in five separate worlds. They labelled their fallen wizard as “The Forbidden One” and the dark magic as “Exodus Magic”, for the eternal winter night had caused everyone in that world to leave en masse. They then vowed never to share the secret of multiversal travel, out of fear that a similar incident would occur. And soon, the remaining seven, with a new apprentice as their replacement, became the eight Wizards Of The Coast, vowing to monitor the Multiverse and protect it from evil. Some of the Wizards created special armor to protect themselves against the corruption to further ensure that history won’t repeat itself.
Eventually, the apprentice wizard took in an apprentice of his own, who was very smart and athletic. A perfect heir for the Wizard’s spot. However, he soon discovered the Exodus Magic, and began to ask his master questions. The Wizard told his apprentice that said magic was forbidden, however the Apprentice wanted to know more. He wanted power, which is what he saw in the Exodus Magic. He then found out about The Forbidden One, and decided to try to unseal him so that he could learn from him. The Wizard tried to stop him, but his Apprentice proved to be much stronger than him. He then abandoned his master and renamed himself Kiva, leaving his world to try to find the pieces of The Forbidden One. The Wizard was tasked by his peers to find and take out Kiva by any means necessary, even if it meant having to recruit others to his cause.
The pursuit for Kiva led the Wizard to a strange world where magic doesn’t exist and technology prospered… this world… is called Earth. And that is where this journey through the multiverse shall begin.
Rules
No Godmodding, Ghosting, or Autohitting (and to that extent, autokilling). Also, the power level is going to be generally low at first (Around Super Weight: 3)
Sign Up Sheet
(Note: OCs are possible, and even encouraged, but if you wish, you can play a canon character) Name: Age: Sex: Appearance: (Use anything, I don't really mind. I recommend you use facemaker though) Magic Circuit: (This is the stone tablet that is mentioned in the story. It has no relation to the Magic Circuits from the Nasuverse… so it’s possible to have a Magic Circuit for your Magic Circuit. Pretty much what you put here is the kind of magic your character is going to tap into for his or her powers. Put in brackets which world they came from too) (If they already have magic, just put the magic system in instead) Techniques: (What moves will your character know with the Magic Circuit embedded in them? You could list them if you wish) Faction: (Which side would you pick in the hunt for Kiva? Possible options are Wizard’s side and Kiva’s side.) World of Origin: (Put this in the form of this: "The World Of (X)" With X being a work, for example, "The World of Naruto". If your character is from Earth, then it's The World of Lilim) Personality: (How would this character act) Saying: (What quote would your character that would best match their personality?) Theme Song: (What is the theme that plays when they get the edge in combat or a strong boost in character? You don’t have to stick to one, but separate the themes with the situations they’re for) Bio: (A little backstory of how your character is shaped to the personality listed above)
Factions
Wizard’s Side: Wizard (Fire of Courage) – Psyga315 Nash Russell (Chakra) – Psyga315 Mary Smith (Magic Circuit) - Moerin Faust (Caster Class Servant of Mary) - Anno Flint Revard (The Force) - Flanker Rosalie Kreuz (Vampirism) - Anno Nao Toki (Charyeok) - Vinestar Rin Yukimura (Soul Reaper) - Tachi Alice Margatroid (Makai Magic) - Raineh Maylene Fairweather (Homunculus) - Elly Chad Kilroy (Branch Of Sin) - Dblade Jillian Higgins (Druid) - Falkon Thoraz Rugdumph (Bard) - Kraut Harold "Hal" Simmons. (Swordsmanship) - Shiningknight
Kiva’s Side Kiva (Vampirism) – Psyga315 [DATA EXPUNGED] – Psyga315 Holly Diver (Vampirism) - Moerin Hasegawa Chie (The Scarf of Knives) - Anno Darth Malak (The Force) - Flanker Shiro the White (White Mage) - Elly Orion (Magic Circuit) - Raineh Avantasia (Warhammer Magic) - Tachi
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Post by Deleted on Aug 10, 2012 14:26:47 GMT -5
- Name: Amalie Georg Faust(Yes, that Faust)
- Age: About 9-10, physically. Much, much older.
- Sex: Female
- Appearance: "You weren't expecting someone else, were you?"
- Magic Circuit: The Abilities of the Heroic Spirit Faust, conformed to the Servant class container of Caster.
- Techniques:
- Territory Creation: B
The skill to build a special terrain that is advantageous to oneself as a magus.
- Magecraft: C
Knowledge about modern Magecraft.
- Demon Summoning: A+++
Capable of summoning any kind of demon aside from True Devils, and harnessing them to do her bidding. Given that summoned demons are not magic, this allows Caster to bypass magic resistance.
- The Night of Wallachia-Mephistopheles(C):
The fabled presence that Caster summoned in life, Mephistopheles is a dark, formless entity. By invoking its name, Caster can summon Mephistopheles to materialize the fears of her opponent. While she believes it to be a demon(and holds no love for it, unlike other entities she summons), Mephistopheles is actually the 13th Dead Apostle Ancestor, the Night of Wallachia. The fears it materializes will attack those who they were materialized from relentlessly, until they are killed or they kill their target. Mephistopheles is capable of targeting hundreds at once.
- Gretchen, the Pure Maiden(D~A+):
Gretchen was Caster's closest friend in life. The Noble Phantasm transforms Caster's Gretchen doll into the real girl as Caster herself views her. An angelic existence, Gretchen possesses a personality of pure innocence. Her very presence and touch is damaging; While she can only exist for a few minutes at a time, she merely needs to touch a servant to do damage. However, to servants of good or neutral alignments, this damage is not severe unless contact is prolonged. However, when a servant of an evil alignment is touched by Gretchen, they will be burnt as if by intensely hot flames. This touch is lethal to evil-aligned servants if prolonged for ten seconds or more.
- Faction: Whatever Faction Her Master Picks
- World of Origin: World of the Nasuverse
- Personality: Caster has a difficulty talking with people. Aside from her Master, she is timid around human beings. However, nonhumans(including other Servants) will be encountered with a girl who is something of a blabbermouth, releasing everything that she is too shy to say to humans in a semi-coherent stream of consciousness. She is even more willing to converse with the demonic entities she summons. She is heavily attached to a doll she refers to as Gretchen and will be upset by any attempts to take it away. Caster enjoys collecting stuffed animals, the weirder the better. But still huggable.
- Saying: "If you have a mansion you must be a very rich person, isn't that right? Since mansions are all big and expensive and that means you need to have a lot of money to have one. Butterflies don't have mansions, because they don't have a lot of money. Unless... they have hidden butterfly mansions... Wait, this is your mansion, right? You didn't break in to summon me, right? Gretchen says that would be bad, and she's right, because that would mean you were bad and I don't think I want to be a Servant for a bad Master... you... you didn't shrink down really tiny and steal a butterfly's mansion, did you?"
- Theme Song: N/A
- Bio: Caster was born as Amalie Georg Faust, the daughter of a German magus. Her Mother died of an ongoing illness only a year after Faust's birth, leaving her entirely in the care of her father. As Faust grew, her father realized that she had a rare and unique elemental affinity: Demons. Her father believed that an ability to summon demons with such an element would lead to reaching the root of all knowledge in his lifetime, and thus forced a young Faust to spend her time locked in her away, summoning demons. She managed to befriend another girl her age, named Gretchen, on one of the few days her father allowed to leave her home. However, her father continued to allow Faust and Gretchen to meet. Faust was not allowed to meet anyone else, as her father believed that further human interaction would distract her from her summonings. However, he allowed Gretchen to continue to visit Faust because the girl reminded him of his late wife. Eventually, after many summonings, Faust was pushed to summon more advanced presences... and inadvertently summoned the Dead Apostle Ancestor known as the Night of Wallachia. Deciding to toy with the girl, the Night of Wallachia claimed to be an advanced demon know as Mephistopheles, which was capable of granting wishes. Faust's sole wish, however, was that she could live with Gretchen without her father preventing her from leaving. The Night of Wallachia agreed, intending to feed upon her father to prevent his interference. One evening, when Faust's father was planning to do something truly terrible to Gretchen when she arrived, the Night of Wallachia consumed his blood, killing him. Gretchen and Faust escaped the house. The exact circumstances of their deaths are unknown, but it is likely that the Night of Wallachia had a hand in them. Faust became a Heroic Spirit, and was summoned as Caster by her Master.
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Post by Psyga315 on Aug 10, 2012 14:41:55 GMT -5
Hm... Everything checks out. Your character is accepted, though you might wish to plan a "Master and Servant" combo.
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Post by Mahou Moerin on Aug 10, 2012 16:33:17 GMT -5
Good guy bio! Villain bio may or may not be coming soon. >.> <.<
Name: Mary Smith Age: 17 Gender: Female Appearance: So painfully generic.Magic Circuit: Nasuverse Magic Circuit. She's not an exceptionally skilled magus, though, and her circuits are only of average quality. Techniques: - Elemental Affinity - Fire: Mary is aligned with the element of Fire, and as such finds it much easier to use magecraft based on fire than any of the other elements. Of course, her magecraft is inept and she isn't exactly keen on practicing anything more than simple sparks out of fear of accidently burning her house down.
- Origin - Deviation: Um... Yeah. Her Origin represents her desire to deviate from the norm and to become more than simply average.
- Formalcraft: From the Type Moon wiki: "An ancient system of thaumaturgy that compensates for lack of power and the weakness of the caster through the use of rituals, sacrifices, and magic circles -- generally favored by magi of weak bloodlines. Relies primarily on mana and very little on od. Knowledge is a strong requirement. Used by Ayaka Sajyou, who called it "thaumaturgy for dummies." Allows for the conversion of elements (元素変換 Genso henkan). A positive Magecraft." However, Mary isn't very good at it, and it's a miracle she was even able to summon a Servant with her skills.
- Master: Mary is the Master of Caster (Faust), and possesses three Command Seals that she can use to either force an absolute order on her or temporarily boost her capabilities.
Faction: Wizard World of Origin: The Nasuverse. Personality: Really just an average, nerdy teenage girl; generally awkward and easily flustered and frustrated. She has something of an inferiority complex stemming from the view that she's just... Average. She doesn't really stand out of the crowd, and even as a magus she's not exactly notable. She is deathly afraid of how her parents would react to the whole "magus" thing, and tries as best she can to keep them out of the loop about it. Saying: "I... I'm not just some average girl! I'll prove it to you!"Theme Song: Sure, she doesn't come close to matching up with Aoko, but...Bio: Average girl, average family, average life. Mary's life has been so painfully average and uneventful that she'd do almost anything to make things more interesting. The only thing that really sets her out is being the first person in several generations of her family to actually be able to use magecraft, and even then her skill level is mediocre at best and often incompetent. As the only proper mage in her family, she's had to learn magic on her own in secret from dusty old tomes, and even though she found out about Formalcraft, a form of magecraft that was specifically geared towards her level of power and skill, she's still not very good at the whole "magus" thing. Somehow, through either extreme luck or bungling up so badly that the results somehow looped right around from failure to success, she has been able to enter the Grail War, and is intent on making her wish of no longer being so... Average. Of course, she never got the chance to even partake in one fight, what with the dimensional crisis and all, but still...
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Post by Psyga315 on Aug 10, 2012 16:43:27 GMT -5
Accepted. Fun fact: I didn't figure out who it was until I read the personality. Mary and Faust are both added to the roster, along with the first of my four starting characters.
Name: Nash Russell Age: 18 Sex: Male Appearance: What a drag…Magic Circuit: Chakra (Naruto) Techniques: The Magic Circuit teaches Nash the basic powers of the world of ninjas, then later on, as he improves, allows him to tap into the more powerful portions of the ninjutsus he already learned. - Clone Jutsu: Allows Nash to create a copy of himself, though its only purpose is to confuse the enemy, since it can’t attack, and are easily dismissed when attacked.
- Substitution Jutsu: Allows Nash to replace his body with a nearby inanimate object, such as a block of wood, in order to escape from an attack.
- Transformation Jutsu: Allows Nash to transform into another person, though it will be straining for Nash to keep the disguise for more than (out of RPG) a page.
- Fire Style: Fireball Jutsu: Allows Nash to shoot flames from his mouth, either as a massive ball of fire or as a flamethrower.
- Shadow Clone Jutsu: Allows Nash to create a copy of himself that can attack and isn’t some manifested illusion. The problem is that with each copy he creates, the weaker he’ll get, since he is splitting his Chakra up to each of his clones.
- Flame Style: Burning Divide Jutsu: Combining the Fireball Jutsu with the Shadow Clone Jutsu, Nash creates a copy of himself, then ignites his legs on fire. Then the two would leap into the air and deliver a powerful flaming drop kick. The downside is that it will cost him a lot of Chakra and will tire him out to the point of passing out. This is Nash’s Unique Technique.
Faction: Wizard’s World of Origin: World of Lilim Personality: Nash sees everything as a waste of his effort and time. He would rather be busy reading books on historical events, such as World War II or the Great Depression, seeing the past more interesting than the very present or future. He doesn’t really have time for friends, and one of the only friends he does have, he sees as an annoyance rather than a friend. He can also be impatient, wanting things to be done fast so that he can get it out of sight and out of mind. Saying: “The sooner we get this ‘hunt’ down, the better.” Theme Song: Battle ThemeBio: Nash was a guy who was filled with a lot of promise in his life, however, he had a lot of difficulty making friends. Mostly because they don’t wish to associate with “the nerd”. Any time he attempts to make friends, they just scatter away. Eventually, he decided to be a lone wolf, reading the history books. It wasn’t until it was made clear that “the nerd” was getting good grades that people want to be his friends, but by then, he became bitter and knew that they were just becoming his friends just to take advantage of his brain and help them get better grades. There was one person that became his friend, much to Nash’s chagrin. Soon, his life was invaded by this friend’s attempt to hang out with him. He loathed every day of this and wished for an escape.
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Post by Flanker on Aug 10, 2012 17:43:25 GMT -5
Name: Flint Revard Age: 20 Sex: Male Appearance: Flint is somewhat well groomed in his appearance, with his brown hair kept at least somewhat neat. He has fair skin and his eyes are a similar hue of brown to his hair. Flint is average in both height and build. When out of his robes, he insists on wearing a plain, simple tunic, trousers and boots. Magic Circuit: Revard has been granted the abilities of The Force, but Flint only has a small selection at first. He also has access to a lightsaber with a blue blade. His most unusual possession (gained around the same time as his powers), however, is an old set of robes and armour. They do little more than enhance his strength and provide protection. Techniques: Flint's techniques are as follows at the beginning of the RP: - Force Heal: By stopping and meditating, Flint can heal most wounds, though he leaves himself vulnerable and this drains a lot of energy, preventing him from using anything more than the most basic Force abilities for a significant degree of time.
- Force Jump: Flint can jump somewhat higher than a normal person, though this takes up Force energy.
- Force Pull/Push: Allow Flint to telekinetically push or pull things; being unpracticed, he can only affect one object at a time.
- Force Lightning: With the darker energies of the Force, Flint can send a small stream of lightning toward an enemy and electrocute them. However, this drains his reserves extremely quickly, and it is relatively simple to dodge.
- Force Sense: Flint can sense important objects or life forms within a short radius around himself, but only for several seconds.
Faction: The Wizards World of Origin: The World of Lilim Personality: Flint is an easygoing person who can occasionally let his emotions get the better of him for better or for worse. He can get cocky due to his abilities, and he views the whole affair as a great adventure and his powers as a blessing rather than a responsibility. Saying: "I've got a good feeling about this..." Theme Song: Normal theme/First obtaining powers Introspection theme Generic battle theme Special duel themeBio: As a child, Flint was incredibly adventurous, a trait that never disappeared despite the best efforts of some. He would often daydream about being "special" or a chosen one, never quite realising that it would become a reality. He was also at least somewhat impulsive when he was younger, a trait that never quite went away. As time passed, he became something of a adrenalin junkie, trying everything and anything in search of a new high. Some of his friends contend he'll only get himself killed, but Revard seems to ignore such warnings.
Hopefully everything checks out; I'll be happy to make changes as necessary. Expect a post for my other character tomorrow.
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Post by Psyga315 on Aug 10, 2012 17:47:36 GMT -5
There's one problem I have with this: The Magic Circuit isn't really like a Shard. The Shards are a fragment of a person, while Magic Circuits just allow you to generate a certain kind of magic. So instead of it being the Magic Circuit of Kyle Katarn, it's the Magic Circuit of the Force. Edit this and add a bit more to the bio and your accepted.
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Post by Flanker on Aug 10, 2012 17:53:12 GMT -5
Edited.
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Post by Psyga315 on Aug 10, 2012 18:42:43 GMT -5
Accepted. And now another profile:
Name: Kiva Age: Unknown, around 20. Sex: Male. Appearance: Behold, our generic villain outfit!Magic Circuit: Kiva’s Magic Circuit was made by his own hands, crafting some of the best out of all the vampires he as seen. However, the circuit was too powerful for Kiva to handle, though he figured by adding some of the vampires weaknesses, he would be able lessen its power. He was right. The flaws he took for the Vampire Circuit was the need for blood and the aversion to the sun, which if he stands in it unprotected, his skin will slowly burn and soon he will become ash. Hence why he wears a robe nearly all the time. Techniques: In trade for the two flaws, he is able to take four strengths from the vampires. They being… - Super Strength
- Super Speed
- Made Of Iron
- The power to turn into a Bat, which sacrifices the above three powers.
- His Unique Technique has yet to be unlocked.
Faction: Kiva’s World of Origin: World of the Wizards of the Coast Personality: Kiva has a lust for power. If he doesn’t feel like he’s a God for even a moment, he’s going to find a way to become one. His lust for power comes first above all others, and thus he sees both friends and enemies as just a means to getting that power. He is also poetic as well, harping on events like he is the narrator of a Shakespearian play, and when his desire for strength comes into play, he becomes outright hammy. Saying: “Join with me and you too can have unlimited power!” Theme Song: Non-Combat ~ BattleBio: Kiva was a young kid when the Exodus Incident happened. His family and his entire town left in search for new land, but nearly all of them succumbed to the frigid cold of the lands. Kiva was just one of the few survivors who left their world successfully and went to the World of the Wizards of the Coast in exile. However, he was suffering from Survivor’s Guilt, wondering why he lived while his parents and friends didn’t. He was then taken in by a kindly old man that he came to call his teacher. The teacher then taught him the concepts of Multiversal Travelling, the dangers that come with it, the means of protection, and finally, how to create Magic Circuits. One day, Kiva was tasked by the Wizard to go and create a Magic Circuit for himself. He returned from his venture with the Vampire Circuit, and was rewarded by being hailed as the Wizard’s heir. But Kiva didn’t care for that. During his travels, he saw many vampires fighting for survival, and knowing one thing: the stronger ones survive. That sparked something in him. He figured out that’s why he survived. Because he was strong. He asked his mentor of how to be stronger, but the Wizard simply dismissed him. That is until he found out about the Exodus Magic. Kiva, after being denied by the Wizard, left to go find the pieces of the Forbidden One, with his mentor following him to try and stop him. The Wizard confronted Kiva, but he was prepared, using the Vampire Circuit to become powerful, at the cost of being forced to wear a robe from now on. He easily defeated the Wizard and left to resurrect the Forbidden One.
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Post by Deleted on Aug 10, 2012 19:02:12 GMT -5
- Name: Rosalie Kreuz
- Age: 10, physically. Actually 250
- Sex: Female
- Appearance: "I don't bite."
- Magic Circuit: A Vampire from an Original Universe
- Techniques: Rosalie is a surprisingly accomplished artist. She is also inhumanly fast and strong, on account of being a vampire. That said, she loses all vampiric attributes in direct sunlight, and becomes weak and listless and rather sleepy. Which is why she carries a parasol at all times during the day. She is also capable of regenerating from even lethal injury(though she can't regenerate her brain or heart), though it is very slow in sunlight and that leads to her appearing to be dead. Has to drink blood to live, too, obviously. Can survive on a small enough amount to avoid killing the source of her meal. Also possesses a length of razorwire, kept in a silver box. It's capable of cutting through most mundane materials.
- Faction: Wizard
- World of Origin: World of a Place with Vampires
- Personality: Refined, elegant, and a perfectly polite noblewoman. That is the image that Rosalie projects and cultivates. She wants to be this way, and she is to some extent. However... in addition to her appearance being frozen at that of a child, Rosalie's emotional and mental state are that of a child as well. A very intelligent child who has spent much of her life learning, but a child nonetheless. This leads to moments of immaturity and childishness, much to her dismay. Rosalie is fond of company and often invites others over for small parties or for tea. And not mentioning that her own cup of tea has blood in it, of course.
- Saying: "I should like to go for a walk today."
- Theme Song: Regular Combat
- Bio: Rosalie's entire life has been spent learning and staying mostly under the radar(aside from moving to Japan at some point and having a huge mansion constructed around 25 years ago). Eighteen years ago, she obtained a maid, named Maylene. Then multiversal stuff happened.
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Post by Psyga315 on Aug 10, 2012 19:07:03 GMT -5
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Post by Deleted on Aug 10, 2012 19:10:02 GMT -5
Well, it's an original universe I kind of made up... um... it's actually got a lot of fleshing out already, I just figured none of it was important to this.
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Post by Psyga315 on Aug 10, 2012 19:18:38 GMT -5
That's good to hear.
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Post by Mahou Moerin on Aug 10, 2012 19:19:15 GMT -5
And... Here we go. Villain character. Hope it works. >.<
Name: Holly Diver Age: 39 (16 at time of death) Sex: Female Appearance: "What? Oh, right, um... Wryyyyyyyy..."Magic Circuit: Jojo's Bizarre Adventure vampire.Techniques: - Vampire: As a vampire, Holly is far stronger and faster than a regular human, is able to walk on walls and is unaging and immortal. However, she needs to feed on blood to survive; unlike most vampires, rather than biting her victims she instead sucks up their blood through her fingers.
- Regeneration and enhanced durability: Holly is very, very hard to kill. Not only can she regenerate from almost any wounds, but she can easily withstand most physical damage, up to and including decapitation. However, completely destroying her brain will kill her, and exposure to sunlight will cause her to quickly disintegrate. Notably, a stake through the heart won't kill her, and she is unaffected by such things as holy water, crosses, garlic and most other traditional vampiric weaknesses other than the sun.
- Frozen Touch: Holly is able to vaporize her bodily fluids rapidly enough to freeze anything she touches (official explanation, so if the biology/physics is a little off there don't blame me >.<).
- Space Ripper Stingy Eyes: Holly is able to fire highly pressurized fluid from her eyes, powerful enough to slice through solid stone.
Faction: Kiva World of Origin: The World of Jojos Bizarre Adventure Personality: Affable and pleasant, if a little detached at times. You'd think she was a pretty nice person if you didn't know what she was, really. She's a lover of classic rock music, as well as games (both traditional and video) and challenges, and is generally a good sport to those she competes against. However, she also happens to be a bloodthirsty monster who may or may not act this way purely because she likes to know what she's eating. She has no real qualms with killing humans; whilst she doesn't see them as the cattle a lot of vampires do, she still sees them as food, albeit an occasionally pleasant and quirky food. Saying: "Okay, how about this: you win, I let you go. I win, you stay over for dinner. Sound fair?"Theme Song: Playful, Serious. Bio: Although she's long since lost any attachments to her humanity, Holly was once part of a lovely little English family. This all changed when they went on vacation to Cairo back in 1989 and, overhearing some tourists (at least they looked like tourists... Two Japanese guys, a Frenchman and an old English guy dressed like Indiana Jones count as tourists, right? She assumed the Egyptian guy was their tour guide...) mentioning that Dio was apparently in the city, she went in search of the rockstar hoping to get an autograph. As it turns out, wrong Dio. Finding the girl amusing, Dio Brando fed off her and turned her into a vampire like himself, leaving him in his Cairo abode whilst he ran off to... Meet his end, unfortunately. Since then she's tried her best to lay low in case the guys who killed her sire came after her too, but thankfully everyone seemed far too preoccupied with something called "Stands" to care about vampires anymore. As far as she knows she's probably the last of her kind in her world, as she hasn't came across any other vampires, nor has she sired anyone as part of her laying low thing. She never stuck around the same place for too long in fear of arousing suspicion, but there are many accounts of mysterious, unsolved murders from the various places she briefly settled in. Thankfully, the multiversal crisis hit just on time, as if she'd left her world even a moment later she would've been caught up in Made In Heaven's time acceleration effect and been killed by the universe rebooting. Honestly, she's pretty lucky for a vampire.
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Post by Psyga315 on Aug 10, 2012 19:56:31 GMT -5
I like your tongue in cheek bio. Accepted.
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Post by Vinestar on Aug 10, 2012 22:52:59 GMT -5
Name: Nao Toki Age: 16 Sex: Female Appearance: Hi.Magic Circuit: Charyeok: Moon Rabbit. Grants a boost in regenerative qualities and also enhances speed, striking power, and reaction time when combined with her summoned spirit, otherwise it's a semi-corporeal rabbit with amazing elasticity; much akin to rice cake. In that form, can be used as a lasso and shaped into a shield and other things. Techniques: - Enhanced Body: Being a martial artist from the GOH universe, Toki is much more powerful than the average human. She can hit harder, run faster, and take more than most people can.
- Shockwaves and Air Pressure: Another given thing about people who train enough is that they can launch enough force at something to shatter it, sometimes without needing to touch it. However, rule of thumb is that to do so, most people need to start a combo meant to build up the necessary power. Toki is no exception.
- Hapkido: Toki is trained in a the Korean martial arts, having a broad skill set of pressure point techniques, strikes, and grappling techniques. She's also skilled with the use of improvised blunt weapons.
Faction:Wizard World of Origin:The World of God of High School Personality: A bit of a cloud cuckoolander, her straight face belies her impressionable personality. She tends to copy things she finds interesting, and sometimes has a bit of a sharp tongue as she's somewhat blunt. She is also somewhat of an otaku, being rather passionate about her media. Saying: "I like my ears." Theme Song: Bio: Having been disqualified from the tournament for tardiness, Nao watched from the sidelines at the action packed battles that have been occurring in Metropolitan Korea(and eagerly watching the current one). She now continues training for the next tournament, hoping to one day fight someone good enough to be her rival.
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Post by Psyga315 on Aug 10, 2012 23:14:16 GMT -5
Hm... Oh what the heck? Accepted. Though the techniques need tweaking (at best, there's a basic technique that taps into the magic, a more advanced technique, and then finally a customized technique) and more bio could be good... but other than that I say you're golden. And don't worry about the fact that the RPG starts on Earth and not in the other worlds, since I have an idea for how they'll get to Earth.
Name: The Wizard (he has a name, but he doesn’t wish to give it) Age: Unknown, around 40. Sex: Male. Appearance: The Wizard, in his armor. Magic Circuit: As one of the Wizards of the Coast, The Wizard created his own Magic Circuit, the Fire of Courage. So long as he remains brave, he will be able to cast fire spells. Techniques: The Fire of Courage allows The Wizard to tap into the element of fire, create it, and bend it to his will. The drawback is that it depends on how brave the Wizard is. If he becomes a coward, his magic will not work. - Fire Punch: The most basic of the techniques. Wizard can punch people with a fist made of flames.
- Ember: Wizard flings small fireballs at people.
- Flamethrower: Wizard blows flame out of his hands
- Fire Spin: Wizard entraps the opponent in a ring of fire.
- Fire Blast: Wizard shoots out a gigantic burst of flames at the opponent from his hands.
- Hellfire: His Unique Technique, it allows Wizard to combine all the techniques into one powerful one. First, he punches his opponent, then uses the Flamethrower and Ember to trap them in a Fire Spin, then uses Fire Blast to finish them off.
Faction: Wizard’s World of Origin: World of the Wizards of the Coast Personality: As required by his Magic Circuit, Wizard has to be brave and endure any obstacles, never allowing himself to turn back. This means that he won’t run away from a battle unless forced to. He is also, oddly enough, a pretty religious man. Though he doesn’t name any gods, he does preach about forgiveness and mercy. He does, however, have a weak spot for women. Even though he’s possibly as old as the dinosaurs, he seems to fall for women like he’s just a hormonal teenager. Saying: “Taste the fires of hell!” Theme Song: So far This.Bio: The Wizard, along with seven other wizards, were the first of their world to explore new places in the multiverse, though for his case, he just wanted to chase some new skirts. Every world they visit, he’d be trying to sweet talk with the ladies. It wasn’t until The Forbidden One began to perform the Exodus Magic that he began to wise up and stop being a womanizer. During the fight against The Forbidden One, Wizard began to try and seek a new life. He came across a church, where he learnt the aspect of chivalry from an archdeacon there. He soon went back into the fight, and with the help of the six other wizards, the Forbidden One was defeated. The Wizard suggested that they spare The Forbidden One’s life, only split him up into five pieces, and seal him in five different worlds. He soon took in a child orphaned by the Exodus Magic who he called Kiva. Years passed and Kiva grew into a respected apprentice. That is until he learned about The Forbidden One and sought to get his power. After Wizard was defeated, he was tasked by the other wizards to go capture Kiva. And off he went.
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Post by Tachi on Aug 11, 2012 11:15:50 GMT -5
Name: Rin Yukimura Age: Was 16 when she died, seemingly hasn't aged since then Sex: Female Appearance: Since she's not in Soul Society, she doesn't need to bother with the uniform, right?Magic Circuit: Bleach Soul ReaperTechniques: Faction: Wizard's World of Origin: The World of Bleach Personality: Rin is extremely serious about her work, rarely showing any sign of emotion in battle. She often gets frustrated if her companions act unprofessionally. When she's not "on duty", her personality seems completely different, becoming strangely similar to her captain's. Which is to say she's a pervert who enjoys sake far more than someone of her (physical) age should. She isn't particularly picky when it comes to who she pervs on, so long as they're attractive. Saying: Theme Song: Bio: Rin was a fairly normal girl for most of her life. At the age of 16, she acquired her motorcycle license. Unfortunately, soon after convincing her parents to buy her a motorcycle, she got into a nasty accident. A week later, she died in hospital. However, her story doesn't end there. She woke in a poor district of Rukongai and after a while, was found and recruited into the shinigami academy. She eventually finished her studies and joined the Gotei 13 as a member of the 8th division. She rose through the ranks and became a 5th seat. ...Fortunately, she left her world before the nazis quincies invaded Soul Society.
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Post by Psyga315 on Aug 11, 2012 11:20:52 GMT -5
Hm... Sure. Why Not. She's accepted. Though it's on part due to my surprise that Bleach had spells.
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Post by Deleted on Aug 11, 2012 12:32:25 GMT -5
- Name: Hasegawa Chie
- Age: 13
- Sex: Female
- Appearance: "Response One: Please confirm this order."
- Magic Circuit: The Scarf of Knives
- Techniques: Chie herself knows no spells, though she does have inherent magical ability. Her skills are instead focused on stealth, quick movement, and the usage of bladed weapons, along with the use of her very dangerous magical item "The Scarf of Knives". By simply swinging the Scarf, Chie can produce a vast amount of knives. She can swing it above herself and catch one, or swing it towards her opponent to produce a large amount of knives to fire at them. The knives are magically produced and enhanced, leaving them extremely, dangerously sharp.
- Faction: Kiva
- World of Origin: The World of Same Place as Rosalie
- Personality: Chie is quiet and seemingly emotionless. In actuality, she is extremely emotionally restrained, therefore leading to her appearing emotionless. She does not have any real care for her own wellbeing, ignoring injuries unless they hamper her ability to carry out her mission. In addition, she does not hesitate to kill anyone, if it is required by her mission. However, she will only kill if explicitly ordered to do so. She will refuse to kill anyone who she is not ordered to kill, and she will never kill anyone who is younger than herself. Instead, Chie will seek to nonlethally incapacitate anyone aside from those she has been directly ordered to kill, even if it is at her own expense. She will also ignore orders to kill anyone younger than herself, regardless of how much her superior pushes for her to do so. She even considers killing when required to by her mission "a concession Chie has no choice but to make". Chie has an odd verbal tic. When speaking, she appends things such as "Statement One:" or "Rebuttal Three:" to the beginning of her sentences. She enjoys sweets and reading.
- Saying: "Statement One: Chie's survival is not important to this mission."
- Theme Song:
- Bio: Chie was raised as an Assassin by an organization of criminal Magi based in Japan. She is not aware if they were her real family or not, but in raising her they focused on ensuring she felt that her goals were far more important than her wellbeing. However, they failed to make her totally willing to kill anyone in her upbringing. Instead, she would kill only those she was explicitly ordered to. When ordered to kill the head of an onmyouji family who had interfered with the organization's plans, she refused when she noticed there were children present in his home at the time. It was only shortly after this occasion that she was picked up by Kiva for her skills as an Assassin.
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Post by Psyga315 on Aug 11, 2012 12:45:34 GMT -5
Very well. Accepted.
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Post by Flanker on Aug 11, 2012 16:33:12 GMT -5
Welp, have my villain character. Hopefully the fact that he is a canon character will not prove to be an impediment.
Name: Darth Malak Age: Unknown (though he is clearly at least middle aged) Sex: Male Appearance: "This is but a small taste of the Dark Side to whet your appetite." Magic Circuit: The Force (World of Star Wars). In terms of actual weaponry, Malak has access to a lightsaber that produces a longer than normal blade and a Sith sword the man recovered from Korriban, although he scarcely uses it. He is rarely, if ever, seen without his distinct body armour, which gleams a red-orange hue. Techniques: This is a list of Malak's starting techniques. When he gains new abilities, I'll let Psyga review them beforehand (ditto Flint). - Force Speed: Enhances Malak's speed and agility for a limited amount of time. This power drains Malak's reserves quite significantly.
- Force Grip: With the power of the Dark Side, Malak reaches out and psychically strangles his opponent. Later on, he can also move them - but only within a limited range, and only one person at a time. This power cannot be maintained indefinitely, and if he is distracted or attacked the enemy is immediately released from the chokehold. It also does not work on machines or creatures that do not breathe (though he can still move them).
- Force Pull/Push: Telekinetically throws/pulls an enemy; if they are very heavy, this ability does not work.
- Force Lightning: Malak can send a fan of electricity forth from his hands, though depending on how he chooses to channel it it may have slightly different characteristics: a wide fan may be able to strike more foes, but it has less power and eats through Force reserves more quickly, whereas a focused "beam" inflicts more injury and can last for longer, although it can only target a single foe.
Faction: Kiva World of Origin: The World of Star Wars Personality: A thuggish man, Malak displays courage, fury, and brutality in equal measure. He is given to violence (or the threat of it) with little thought, and the Sith Lord often will stop at nothing to achieve his goals, doing things with little regard as to how they might be viewed by others. Rather than seeing the Dark Side as something to be feared and shunned, Malak instead views it as having been named by those who have never killed or had to deal with hard choices that brought with them the possibility of friends dying. He also feels that its' name - and status - came from those who had never feared for their life with every passing moment, and he resents them, feeling they are cowards for not fighting alongside him. This was not to say he is unintelligent, though. Darth Malak simply sees violence as the most expedient option to achieve his ends, and he puts great trust in the men and women who have decided to stand by him. Despite his great anger and hatred, there is still a small glimmer of the Light Side within him... Saying: "Wipe this pathetic planet from the face of the galaxy."Theme Song: Theme Advantage theme (alternately, it plays during an especially potent example of Malak's prowess) (Up to 1:33) Battle theme Special battle themeBio: Originally, Malak was born on the Outer Rim planet of Quelii. Evacuated after the Mandalorians (a warrior race) attacked, he ended up in the Galactic Republic. The latter entity's records identified him as Squinquargesimus after his home village, and he was later nicknamed "Squint" by the Jedi who made up the Order into which he was inducted. He was also known as Alek. The young Jedi Knight became fast friends with Revan, and followed him and his faction (the Revanchists) into battle against the Mandalorians in the Mandalorian War despite the wishes of the Council. As the conflict dragged on, Alek became a general and was renowned for his fearlessness as a warrior while his close friend became famed for his flawless strategy. Eventually they broke the back of the Mandalorian war machine at the apocalyptic battle of Malachor V, and chased its' remnants into the Unknown Regions. Nobody is quite certain what happened there, but the war heroes returned as conquerors, steeped in the Dark Side as Sith Lords and bent on dismantling the Republic and Jedi Order they once served, the latter under the pretence of their supposed tyranny. They also had the Star Forge - a space station that churned out near infinite fleets and droid armies - at their behest, a weapon they used to expertly demolish their opponents. This period became known as the Jedi Civil War, and it is during this conflict that Malak gained his jaw prothesis as a result of a wound inflicted by Revan. Thanks to the distraction provided by a Jedi strike team attempting to capture Revan, Malak betrayed his former master and, believing he was dead, assumed full control of the Sith Empire. It was not long until he was proven incorrect, and eventually the formerly amnesiac Revan found the location of the Star Forge and defeated Malak. However, before a mortal blow could be dealt, fate intervened...
Like before, I will change anything and everything if you just give the word. I'm also concerned about how I've laid out the power set, since it doesn't quite follow the structure you put in place.
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Post by Roxas on Aug 11, 2012 16:39:17 GMT -5
Name: Shiro the White Age: 14 Sex: Male Appearance: "I healed him again and again until I ran out of MP... then I cherry tapped him to death."Magic Circuit: White Magic, Final Fantasy. Specifically, the third game's spell list. Techniques: -Cure: A weak healing spell. -Poisona: Cleanses poisons from the body. -Sight: Can construct a mental map of the general layout. can't quite make out every tiny detail or create blueprints, just a rough idea. Faction: Kiva World of Origin: The World of Final Fantasy III Personality: You know how White Mages are generally nice people with pure hearts, a desire to help everyone, and magical prowess so high it seems to have negatively impacted their physical prowess? Yeah, well, Shiro saw this viewpoint and decided to mess around with it. He would show everyone that being a healer was not always a good thing. Especially when you're the kind of person to prolong one's suffering for a few minutes of amusement. Shiro is willing to do whatever it takes to have fun, and it is often at the expense of others. His cowardly streak means that he's easy to intimidate in most situations, however. Saying: "I represent the darkest shade of white!" Theme Song: Generic Battle Theme.Remix of same theme. Used when Shiro can pose something resembling a threat.Bio: Shiro's parentage is unknown, and the only real memento he owns is the mace he carries around, apparently. 'Every swing reminds me of the day I first used this!' and all that. What he has shared with others is that he decided to become a white mage just to screw with other's expectations. Given that this was a somewhat recent decision, he hasn't progressed past the basic white magic just yet.
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Post by Psyga315 on Aug 11, 2012 16:41:35 GMT -5
Flanker's is accepted, and Shiro needs a little more before acceptance.
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Post by Rain on Aug 11, 2012 19:29:27 GMT -5
- Name: Alice Margatroid
- Age: 18
- Sex:
With Marisa Female
- Appearance: ”Ready!” However, to her consternation (and misfortune), she was summoned fresh from the bath (also a good judge of her breast size) with her Grimoire stashed away in hammer space and only two dolls.
- Magic Circuit: Touhou Makai Magician: A magician from Makai, later becoming an actual magician. It's anyone's guess where the power actually comes from, and she has nothing in common with, say, Yuki and Mai.
- Techniques:
- Flight: Not the fastest.
- Master of Puppets: This is where Alice stands out: controlling her hordes of gunpowder-packed puppets. Exploding, lasers, tripwires, lances, swords... she uses everything she can. Unfortunately, she needs to manually make them, and she only has two.
- Basic Danmaku: Failing that, she herself can fire danmaku, but on its own that's... not overly useful, even with the lethality turned on (assuming Hisoutensoku type stuff instead of the bullet hell games).
- Grimoire of Alice: A book of nigh infinite power... and she's terrified of using it in case she loses. Fight smarter, not harder, is her philosophy instead. It's not entirely clear what exactly it can do, but it might be the force behind her change into a youkai magician.
- Faction: Wizard's
- World of Origin: World of Touhou
- Personality: Alice is normally polite but reserved and uninterested in human contact, preferring to keep to her dolls and any interesting books that she may have come across—the latter of which tends to put her in direct competition with Marisa for resources. She also gains a distinctly snarky edge around the ordinary witch, for some reason... totally not because she wants to jump Marisa's bones, nope.
- Saying: “SHANGHAI SHANGHAI SHANGHAI SHANGHAI HOURAI HOURAI HOURAI HOURAI FRANCE HOLLAND TIBET KYOTO LONDON RUSSIA ORLEANS!” Don't get her drunk.
- Theme Song: Battle Theme. General Theme.
- Bio: Once, when she was a child, Alice wanted to stop a bunch of people that were randomly headed into Makai. Rather unsurprisingly, she lost the fights... but did that stop her from trying again? Nope; she went and got the Grimoire and created a semi-complete world with a giant animate playing card for a midboss and lots of carpeting. Then she lost again, and got dragged home as a maid by one of her opponents.
After escaping Mima, she decided to stay around in Gensokyo and moved into the Forest of Magic, creating more dolls and becoming a youkai magician in the process. She found herself in direct competition with Marisa for books, and the blonde witch became her only real associate other than the few people she cordially talked with when going to the human village for food or the like. Totally the canon team for Imperishable Night.
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Post by Psyga315 on Aug 11, 2012 19:30:14 GMT -5
Accepted. I think we might start on Monday.
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Post by Rain on Aug 11, 2012 20:28:59 GMT -5
- Name: Orion the Unforgiven, Duodecim.
- Age: A couple of centuries at the least, looks to be in her late teens, and sometimes acts about five.
- Sex: Female
- Appearance: ”She's so cute... and she's my friend... and I wanna turn her into a vampire, you know? I hope she can make it... I guess I'll just have to modify her soul when I get my power back. ^_^
- Magic Circuit: Magic Circuits, fried and barely functional AND shaped into a bunch of runes. Also a Dead Apostle (Ancestor, technically).
- Techniques:
- Rune Mastery: She knows all the runes, so Orion is quite capable, given some time, of preparing fiendish deathtraps, or buffing herself. Her main problem (with all magic) at the moment is that her magic circuits are completely fucked and only slowly healing (and then because she's a DAA) and she can't really channel enough mana to do anything interesting.
- Spiritual Surgery: She can reshape the soul, as well as attach spiritual objects to physical ones, CRAFT replacements for missing parts... she makes Kotomine look shabby, and that's saying something. She can even create magic circuits, though she makes no promises about the long term safety of such tampering. Takes prana, so... yeah, can't do much, since she can't keep things up long. Also brilliant at physical surgery, so she's a good backup if magical healing isn't available.
- Dead Apostle: Due to having fucked her soul over, 99% of her regenerative ability is going into undoing that damage, and she's also managed to wreck most of the other abilities she gained, reducing herself from one of the most powerful creatures in the world to just another vampire, with some unusual speed and strength. Even if she gets back to full power, though, Orion has managed to beat the massive hunger... which was a large portion of why she modified her Magic Circuits like that. She just wants to be able to find some cute girl that loves her and mooch off them occasionally. Even better if she loves them back.
- Ride the Lightning: The other reason for the Circuit modification: to unlock a Reality Marble she currently cannot power. Inside it, a vast canvas (literally) unfolds, with stormclouds gathering above. In there, she can call down the lightning on a whim to make whatever patterns she wants or just direct it... which means, for instance, burning dozens of runes to make an explosive laser cage in a few seconds. Once she has the prana to use it, she can also summon small amounts of lightning outside to hasten the rune-carving process.
- Faction:
Team Vampire Kiva's.
- World of Origin: The World of Nasu. No, not the World of Eggplants...
- Personality: Orion is... hyper. Unlike most Dead Apostle Ancestors, she can't quite get the 'calm' and 'serious' parts down, or heap on the sadism. Nope, she's a hyperactive whirlwind always on the move that only stops when she's resting or found something peaceful to enjoy. Her speech reflects this, being rambling, not planned out in the slightest, and both too loud and never stopping. She adores finding random patterns in things, and is a devout romantic.
- Saying: “Love is the strongest force in the universe! At least, love runes burned in lightning make the most awesome fireball trap, since love and passion are such hot things, right? Especially girls going at it in public... eheheheh... hey, do you mind calling off the fight? I... umm... have something totally non-perverse that I need to go do.”
- Theme Song: Ride the Lightning
- Bio: A long time ago, an apprentice magus with a large amount of mana at her disposal but so little mental discipline that she tended to set random stuff on fire instead came under the attention of a Dead Apostle, and she found herself waking up as a Vampire in a shallow grave one day. Damn plagues... anyway, Orion then found herself with little actually worth doing, and decided to follow him around, having to make a dozen or more attempts to get into his lair because of all the weird symbols he'd drawn everywhere.
After successfully killing the annoying bastard (by seeing what his blood tasted like, no less) Orion studied the notes on runes he'd made, frustrated later on by their incompleteness. So, she spent ages tracking down more, fighting off vampire hunters, ignoring the whole fucked up mess with the Serpent of Akasha, and generally screwing around as she got steadily more powerful and picked up spiritual surgery for no other reason than wanting to see if she could find love in someone's soul. Quite unwittingly, she found herself as DAA #12 at the closing of the twentieth century, and picked up the vast need for blood that went with it. Orion... didn't really like having to consume so much of the damn stuff, and she wanted to know what her mental world looked like (she was SURE it would have lightning; that was her Elemental Affinity after all), so she planned out some modifications to her magic circuits, despite their being on her soul and operating on yourself being REALLY DAMN HARD. That didn't stop her, and she went ahead with it... successfully, no less, but realised she'd fucked up in one major department: magical backlash from channelling through circuits she was altering. The end result was frying them and dumping herself back to baseline powers. She's found a cute girl in a school, though (even though attending is tricky), and it even looks like she might be willing to date! Love and a chance to improve her knowledge of the physical world (and medical knowledge)... things look awesome, as far as Orion is concerned. Pity things are about to get turned upside down.
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Post by Psyga315 on Aug 11, 2012 20:41:18 GMT -5
Hm... Alrighty, you're accepted.
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Post by Tachi on Aug 11, 2012 21:20:03 GMT -5
Name: Avantasia, The Scarlet Rose. And most certainly not Mysteria, The King of Fools Age: 27 (he doesn't look it though, as the amount of regenerative magic he's used has kind of messed with his physical age) Sex: [DATA EXPUNGED] Male Appearance: "Oh, hello there."Magic Circuit: Warhammer Mage Techniques: Avantasia specialises in life magic. He seems to prefer spells designed for healing, creating walls of thorns and turning the ground into a thick swamp. That said, he also knows how to make the roots of every tree in the immediate area try to impale or drag his enemies underground, create hurricane force winds and grow seeds he carries in a small pouch on his belt into full grown trees or a comfortable throne in the space of a minute or two. Fortunately, Mysteria's still getting used to his host's powers and as such, can't use them at their full strength and efficiency yet. As the demon has no interest in healing spells, they have become borderline useless, he requires a pre-existing source of water to create a small swamp, can maintain at most one short, not particularly dangerous wall of thorns as opposed to the potential razor sharp hedge maze Avantasia could create with enough time, can only manipulate the roots of one tree at a time and his wind manipulation struggles to even alter the course of an arrow. Faction: Kiva's World of Origin: World of Warhammer Personality: Avantasia is a polite, kindhearted boy. He once made a living aiding travelers attempting to traverse the forest he lived in with his magic. Even though he could have easily charged a small fortune for his services, given how dangerous the area was, the mage was content to do this for free, so long as he was allowed to live peacefully. Surprisingly, he bore no ill will to the people of his village, despite being forced into exile by a pitchfork wielding mob. Mysteria on the other hand, is a sadistic monster. He takes great pleasure in using his host's magic for less than noble purposes. Compared to the joy of slowly dragging someone underground with magically reinforced vines, that fire mage he possessed a few centuries back doesn't even compare. As a daemon of Tzeentch, Mysteria is quite the accomplished trickster. Unlike the bearded old geezers he played with in the past, Avantasia's appearance is quite helpful when it comes to screwing with people. He seems to be quite good at impersonating the boy's innocence. Saying: "While I am with you, I promise you will remain safe." " Well, until I get bored at least..." Theme Song: Bio: Avantasia was a fairly normal child, born to a loving family in a small village in the Empire. Unfortunately, when it became apparent, at around the ten year mark, that the boy could use magic, the villagers began to shun him. Despite his desire to help them with his gifts, he became more and more cut off from the community. Until one day, a man was found drowned in a well. The suspicious villagers blamed the young mage and formed a mob. The same night that the drowned man's body was found, a sea of pitchforks and torches drove the mage into the forest on the outskirts of the village. Despite everything, revenge never even crossed Avantasia's mind. From that day on, he dedicated himself to protecting anyone that entered the boundaries of his forest, whether it was by pointing out what plants were lethal and where beastmen made their homes or by fighting off the creatures that lived there. Amongst the beastmen and villagers alike, he became known as the Scarlet Rose. One day, something went wrong. While he was holding off some beastmen to protect a hunter, Avantasia lost control of a spell. The magical backlash opened the way for a daemon of the god Tzeentch to possess the boy.
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Post by Psyga315 on Aug 11, 2012 23:44:38 GMT -5
Accepted.
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