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Post by EldritchMermaid on Jul 22, 2012 16:36:54 GMT -5
Can I get permission to start nerdgasming auxiliary craft for various tech levels?
Although I don't know where to start.
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Post by Flanker on Jul 22, 2012 16:39:44 GMT -5
^^&^I like those ideas.
Also, from an IC standpoint standardisation would make more sense - it's a right royal pain in the arse to supply and equip a group if you need to manufacture a hodgepodge of disparate weaponry and ammunition. This is part of the reason why most recent armies in history try to ensure uniformity across the board.
Presumably, characters with established weapons would be allowed to retain them, although they might (or might not) be modified to conform to Brotherhood standards (like a non-lethal setting if the weapon in question does not already possess it), and they may take Brotherhood equipment in addition to whatever they already have. For those who are less fortunate, however, I presume it'd be standard issue stuff (perhaps somewhat modular and modifiable to allow tailoring to specific tastes). Also, nothing would preclude characters being able to use their "native" power sets.
Also also, I don't imagine Flanker's equipment (aside from possibly obtaining a Brotherhood!jacket if allowed)/powers would change very much, mostly because I can't think of anything that would be handy. On the other hand, he'll be very proficient with his Biometals due to near constant "field" use.
Also also also, just how big will the Brotherhood be? What will its' policies be, too?
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Post by Tachi on Jul 22, 2012 16:48:47 GMT -5
Manufacturing a bunch of different equipment types when you need to have the right facilities? A pain in the ass. Manufacturing a bunch of different equipment types when you have the technology to create just about anything you could possibly need out of thin air? Not a pain in the ass at all.
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StarSketch
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Post by StarSketch on Jul 22, 2012 16:50:56 GMT -5
I brought this up in the chat yesterday, but since Sam's going to be on Lilim, she might try to recruit people with shards if she finds them, or try to get it away from them if they seem likely to abuse their powers.
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Post by Addy on Jul 22, 2012 16:53:37 GMT -5
With the amount of fabrication technologies in existence, no problems at all, anywhere.
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Post by Tachi on Jul 22, 2012 17:00:07 GMT -5
Regardless of how realistic it is, it's NEVER a good idea to force standardisation on people in an RP setting. Since having "mage that shoots fireballs" turned into "generic armoured guy with a gun" is never fun. Also, this would ruin just about any potential glass cannon characters for the Brotherhood, since the downside that makes them balanced and usable (that being their horrible defensive capabilities) doesn't exist, after all, they're getting the best armour the Brotherhood has.
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Post by Deleted on Jul 22, 2012 17:00:36 GMT -5
I suppose if your weapons need ammunition they'd want to find some way to provide it, but a lot of weapons don't need ammunition. I can see a standardized uniform at most, really.
If they do go for standardization, I can pretty much guarantee Dlanor probably wouldn't end up working with them if it means she needs to be saddled with different weapons and armor and such(for IC reasons). Then again, with the whole non-lethality thing the Brotherhood has, Dlanor probably wouldn't be working with them anyway.
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Post by Falkon on Jul 22, 2012 17:01:30 GMT -5
I was mostly asking, because Mary's power set come S2 won't include any armor at all, and she won't have her evasiveness either... And she's (mostly) melee. Not exactly the greatest combination when you're a squishy human.
So I was wondering with that sorta thing in mind, where a character that would otherwise be screwed, would have some piece of easily obtainable, but inferior to more unique kinds, gear to allow them to survive in battle, while they stuck with their higher quality primary gear in cases where they can. If that makes any sense.
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Post by Flanker on Jul 22, 2012 17:09:20 GMT -5
Because people seem to have missed the relevant parts of my post: Emphasis mine. Please read more carefully.
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Post by Addy on Jul 22, 2012 17:17:02 GMT -5
Also the thing is that, with Brotherhood growing and resources available it would be just WEIRD for them to not supply members with stuff they would really need.
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Post by Psyga315 on Jul 22, 2012 17:17:56 GMT -5
Yeah. Especially with those without an offensive or defensive ability themselves.
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Post by Deleted on Jul 22, 2012 17:18:38 GMT -5
Considering that Dlanor's weaponry is lethal, it seems like she'd be forced to have it modified(which I think is impossible, as well).
Considering her job description involves "Executioner" and all, um, yeah. That's not a good thing. But even without that she wouldn't work with the Brotherhood partially because they'd be hindering her mission by trying to keep her from killing anyone.
I can understand providing it if they really need it, but when they don't, well, that's a different story entirely.
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Post by Tachi on Jul 22, 2012 17:21:05 GMT -5
And given some of the tech around, there would be no need for a lot of mage characters to use their abilities. It's not an out of character restriction on their powers, it's an in character one.
Can I suggest looking at the number of people in favour of standardised gear for the Brotherhood vs the number against it? Because...it kind of looks like it's just Flanker and GCR in favour of it, Falkon's even said that it wasn't what he meant.
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Post by Flanker on Jul 22, 2012 17:22:47 GMT -5
@anno:
Notice I said setting - it could be toggled at will rather than being permanently on.
@ad:
Those who definitely need it might be given armour that suits their style - using the example of a fragile speedster it might sacrifice protection in favour of freedom of movement. Also, there is no guarantee that the armour will be entirely or even mostly effective, potentially nullifying any concerns about breaking balance.
@psyga:
I was referring to characters with established power sets - characters without any powers (or at the very least quite low grade ones) would probably end up using the standard equipment if they didn't have any themselves.
EDIT:
Considering how ineffective (relatively) tech is in comparison to magic (see how many characters are rather difficult to kill with "mundane"/technological weaponry), I feel this is an overstatement of the capabilities of the tech in question.
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Post by Tachi on Jul 22, 2012 17:25:34 GMT -5
Because EVERY magical setting is Nanoha or the Nasuverse. Obviously.
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Post by Flanker on Jul 22, 2012 17:27:31 GMT -5
And not every technological setting is the likes of Star Wars (and even then it's only a few weapons, and those are rare) and... I can't really think of another "very powerful" tech setting, never mind ones that would match the two examples you listed.
I have yet to see a particularly convincing argument.
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Post by Deleted on Jul 22, 2012 17:27:38 GMT -5
That might be the case, but even if it was possible to modify either of the Keys Dlanor would outright refuse it. Anyone who attempts to hinder her mission, as well as her targets, immediately ends up as someone she has permission to kill, with only her judgement on whether or not to kill them or not. Usually her judgement goes to "kill".
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Post by Rain on Jul 22, 2012 17:27:58 GMT -5
And most Nasuverse magi are quite vulnerable to guns. Servants aren't, but Servants are already ridiculously scaled-down in power from the Heroic Spirits without the container. >.>
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Post by Flanker on Jul 22, 2012 17:44:12 GMT -5
@anno: Then, presumably, she wouldn't end up a part of the Brotherhood (at least officially). Since Strat is the faction manager so to speak, he may or may not have different ideas to me - in any case, I'm not sure how flexible the Brotherhood's seeming "no killing" rule is (but then again, now I'm starting to doubt it does exist). Rain: I apologise if I misremember, but I don't believe there are any magi present, making that a non-factor. As for your other point, it's valid, but it's still very tricky for anyone using solely technological or mundane methods to pose a terribly credible threat to a Servant.
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Post by Rain on Jul 22, 2012 17:48:58 GMT -5
^^ That's because people never seem to take tech to the fullest extreme. Everyone remember my suggestions to GCR? That was planned with Servant tiers in mind.
^ War? Don't think it qualifies, neither side is actually a state. >.>
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Post by Deleted on Jul 22, 2012 17:52:04 GMT -5
On the flipside of the non-lethal thing, the TSAB has proven very accomplished at nonlethal combat(given StrikerS and all).
Dlanor, on the other hand... well, lethal is in her job description.
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Post by Falkon on Jul 22, 2012 17:52:18 GMT -5
Since when do we have a no killing rule? This seems extremely presumptuous to me. Can anyone show me anyone but Viktor giving that rule?
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Post by Flanker on Jul 22, 2012 17:53:27 GMT -5
To be fair, war isn't necessarily limited to states alone (see: guerilla warfare). But this still isn't war, I think.
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Post by Addy on Jul 22, 2012 18:09:14 GMT -5
Eh, I suppose the current position is sorta practicality: do what you have to do to stop them, but cold blooded killing of disarmed enemies is passe.
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Post by Rain on Jul 22, 2012 18:12:14 GMT -5
^^ Conflict.
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Post by Krautman on Jul 22, 2012 18:13:30 GMT -5
I'm saying John swung by Cyrodiil for a few sets of armor over the timeskip to back up the "My wife and I used to be mercenaries" thing. He says he and Alicia collect them and he hides them when the kids are born.
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Post by Addy on Jul 22, 2012 18:18:05 GMT -5
Anyone who attempts to hinder her mission, as well as her targets, immediately ends up as someone she has permission to kill, with only her judgement on whether or not to kill them or not. Usually her judgement goes to "kill". So, if any given faction decides to try and take prisoner anybody she deemed her target, she's going to seriously go through them all just to get there?
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Deleted
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Post by Deleted on Jul 22, 2012 18:18:53 GMT -5
If they try to stop her from killing them? Possibly. Depends on how she feels about them and how they try to stop her.
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Post by Deleted on Jul 22, 2012 18:45:58 GMT -5
Also, her targets are pre-determined by the Court of Heaven. People who try to hinder her(anything that could be harmful to her, though she will ignore attempts to talk her out of it or any other non-harmful means unless it's an attempt to imprison her or something) is basically giving her permission to kill the person attempting it. Whether or not she will do so is up to her.
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Post by Deleted on Jul 22, 2012 22:52:08 GMT -5
So I have a bad idea.
Which involves taking one final character for S2. I've actually handled six characters before and did okay, but... it's weird thinking about it.
I have to finish said character's series, too, but, um, yeah.
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