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Post by Psyga315 on Aug 12, 2012 14:39:00 GMT -5
And here is where we discuss the Magic-based Fantasy Spinoff of JTTM.
Thoughts so far?
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Post by Deleted on Aug 12, 2012 16:15:31 GMT -5
My intro post was fun to write.
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Post by Roxas on Aug 12, 2012 16:42:36 GMT -5
Shiro stole from a thief. Sometime after killing him, but it still counts!
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Post by Flanker on Aug 12, 2012 17:53:11 GMT -5
Unfortunately, you'll have to wait until tomorrow to see what Flint and Baldy McMetaljaw are doing.
Also, Squinquargesimus. Heh.
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Post by Psyga315 on Aug 12, 2012 23:18:00 GMT -5
I'll need a few more debut posts and then I can write up the next plot post.
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Post by Falkon on Aug 13, 2012 23:29:30 GMT -5
Gonna stay outta this one for now, can't seem to get into Jillian.
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Post by Tachi on Aug 14, 2012 22:59:03 GMT -5
Um, Flanker, having the power to read minds and emotions and sense that people are evil with little to no actual sign that you're doing anything...seemingly as basic powers that come with the Force since they weren't actually listed in that character's skillset...um, kind of causes issues with some characters. At the very least, Kilroy and Mysteria.
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Post by Flanker on Aug 15, 2012 6:48:08 GMT -5
Okay, I'll edit. I didn't mean to imply he could read minds (though I can see now that it could've been interpreted that way).
As a general rule Jedi can sense emotions (see: several conversations between Jedi in the films, etc.), but if it will prove an issue I'll restrict such a thing to Force sensitives only (which should mean only Flint and Malak can feel each other's emotions). Since I'm not 100% sure I understand, why would it prove a problem? Knowing what someone is feeling doesn't necessarily mean Malak knows why they're feeling it, or even that he's interested in finding out why they're feeling it.
As for the evil/good sensing thing, that is another basic ability that has had precedent before within canon (as a general rule, if someone's on the inscrutable/mysterious side of things they have no specific "alignment", and someone may not be wholly one way or the other). I kept the source/type of the specific discrepencies ambiguous in an attempt to stop issues, though that clearly failed. Alternatively, I could eliminate the parts about the discrepencies, and make it so that he can only sense a general "good/evil/neutral" vibe.
Some are also just harder to sense as a matter of course (usually because they're actively or passively hiding their presence), or because of the presence of several factors (if an area is saturated in one side of the Force or the other (somehow I doubt this is the case here) or is weak in the Force, or any number of things). I also don't imagine Malak is particularly given to blurting out someone's alignment on a whim.
I'll confess that sort of thing should probably have gone on the character sheet; it was a major oversight on my part and I apologise for it. Although they weren't quite the same, I thought that since others were doing similar things it would be acceptable.
But that's by-the-by. I'm not sure how helpful this would be, but how about a compromise: rather than these abilities being an always active thing, Malak has to actively "investigate" someone's mind (which will be pretty obvious to anyone on the receiving end, since he's not a man of subtlety) in order to detect one/any of these things, and naturally people would be able to resist or allow him to see what they want him to see. I hope that would be fair (as long as obviously I made sure Malak didn't auto-succeed no matter what the circumstances and that it wasn't always resisted by everyone with complete success, since both would defeat the purpose of the compromise).
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Post by Tachi on Aug 15, 2012 8:25:27 GMT -5
The problem comes in because this power is so basic that you didn't feel the need to list it. Which suggests that Flint may have it too. Which could cause issues because one of the heroes is "a sadistic killing machine who delights in torturous violence" and one of the villains is a trickster who basically will need to convince the heroes he's on their side to stand a chance of doing anything.
That said, the 'using the force to sense that Mysteria's evil' bit...um...Because he's the daemonic servant of a god of trickery and deception (well, also mutation, change, hope, etc), he comes up as good. Because he's pretty much worthless otherwise and ridiculous degrees of trickery are kind of a canon thing for some Tzeentchian daemons.
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Post by Flanker on Aug 15, 2012 8:38:56 GMT -5
Ah, gotcha. Now I see where you're coming from, and I can hopefully help make things better. Since Flint's a complete novice - and an untrained novice at that - I think we can surmise that if anything, all he's going to sense is that someone is alive, nothing more. I imagine that unless something is so blindingly obvious that a slightly more experienced Force user would have to go to hospital for blunt head trauma (we're talking "giant fortress of megadoom and suffering" obvious here rather than "something is up with one of my fellow travellers") Flint is not going to pick it up. Does that sound okay? As for Mysteria tricking Malak's senses, sure, why not. As you brought up yourself, we are dealing with a daemon of Tzeentch (sic) here. Although now I'm slightly confused as to whether you agree the alignment thing should only be accessable via "active" searching rather than "passive" methods. So, just to recap the changes so I can keep them in mind and edit as appropriate: - Edit post to make it not sound as though Malak can read minds.
- Malak will in future actually have to actively "access" someone's mind in order to get feelings, alignments, etc., and success is by no means guaranteed.
- Unless he tries the above method (which again may be a failure or misdirected), Malak won't get any information on the specifics of a character's "magical" presence, so to speak.
Does that sound okay to you? Is there anything else you want to change/add in?
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Post by Tachi on Aug 15, 2012 9:43:45 GMT -5
Hm, that sounds about right. Thanks for this.
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Post by Flanker on Aug 15, 2012 9:55:40 GMT -5
No problem, Tachi. I never intended to create a situation that would be unfair to everyone else. I've already had enough experience with meta/powergamers to know how pleasant that little situation can be. I'm also glad that you brought it up, and that you also took the time to answer my questions.
As an aside, another thing that can screw with Jedi mind reading/sensing attempts is to put up a mental wall of a strong emotion (guilt, fear, lust, etc.) or do something like play a card game in your head, recite listings, etc. This can act as interference.
Anyway, I'll edit my post and write a reply.
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Post by Flanker on Aug 16, 2012 18:30:02 GMT -5
Doubleposting to ask something. Firstly, how will the general arc of worlds go? Is it something like regular JTTM, or something different? Also, can we suggest worlds to visit?
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Post by Psyga315 on Aug 16, 2012 19:00:36 GMT -5
Well, it's probably going to go like JTTM, but with the added twist of there being a macguffin in each world. Namely pieces of the Forbidden One (we're going for five for now). And I have some ideas down (the first two worlds are confirmed in my head, though I'm fuzzy at the later three) but sure, suggestions can be taken.
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Post by Flanker on Aug 17, 2012 7:37:06 GMT -5
Alright, cool.
Unsurprisingly, I was asking since I did have an idea for a world (although there's still tons of things to work out).
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Post by Flanker on Sept 9, 2012 14:10:46 GMT -5
Doubleposting to ask a dumbass question - have the PCs without powers received their tablets yet, or...? I don't want Flint to be harping on about something if it's blatantly untrue.
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Post by Psyga315 on Sept 9, 2012 14:26:41 GMT -5
I assume Wizard handed the Circuits already...
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Post by Flanker on Sept 9, 2012 15:05:27 GMT -5
Good to know. /Trent
Okay, I'll get a post up... eventually.
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