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Post by Psyga315 on Apr 11, 2013 21:22:43 GMT -5
Sorry if this lacked a fancy subtitle. But yeah, this is it. The thing we've been waiting for. Season 2. I'm running signups to get a headcount of who's gonna be in the game because it's been a loooooooooooong while, and people have switched out characters like they were Pokemon. This is also for new players to enter, since well... we need a signup anyway. It's customary. PlotIt’s been twenty years since the defeat of The Daishuryou, Anti-Spiral, and Master Majora. The Multiverse has become a plane of peace, with the Brotherhood now acting as a sort of federation to make the world a better place. In this time, multiversal travel has been easier with the Brotherhood in charge and the new change to the multiverse. However, some time during this era of peace, a stray traveling group made first contact with the World of The Day of the Sagittarius, a world where people engage every day in space battles. There, one person from that world learns knowledge of the Multiverse and breaks out of his “cage”. There, he forms a group and goes off to fight every world, seizing them for themselves. The Brotherhood have been dealing with this new group, the W-B-X, for what seemed to be years, retaking those worlds and even helping the worlds out. However, the Brotherhood didn’t see that the W-B-X weren’t that big of a deal... until they attacked one of the Brotherhood’s non-fighting ships over the World of Lilim. As the warning was sent to every Brotherhood-aligned world about W-B-X’s upgraded threat, a new generation of travelers will rise up from the aftermath of the attack. Rules- No God-modding or Power-Playing. This means no Autokills/Autohits and no autododging/being apparently immortal. This also means no powers that call for those, obviously.
- No arguments, especially with stuff that can pretty much be summed up as “My dad can beat up your dad”.
- No sexual situations. If there is need for one, it must both be consensual, with both parties being at or above the age of consent (in this case, 18), and has a Fade to Black.
- More Rules as I think of them.
Sheet- Name:
- Age:
- Sex:
- Appearance:
- Power/Tech: (specify if shard or not)
- Faction: (Which side would you pick in the war? Possible options are W-B-X, the Scheherazade Foundation, and the Brotherhood. You can also opt for a different faction or be factionless.)
- World of Origin:
- Personality: (How would this character act. And think. And react.)
- Bio:
Or alternatively, link to the bio you made in the S2 planning thread.
Cast Brotherhood
W-B-X
Scheherazade Foundation
Other
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Post by Rain on Apr 12, 2013 12:53:51 GMT -5
This post: Rain's bio! Name | Rain | Age | 40ish, about 19ish since her 'rebirth'. | Sex | Strictly speaking, neither. However, most definitely female in outlook and appearance. | Appearance | | Chosen Power/ Tech | Gourmet Cells. Like pretty much everyone with them, she's developed a unique set of powers. However, like many, this has resulted in an obvious bodily change: she's turned into a slimegirl. However, this has its upsides: at base, she's very, very stretchy and has practically limitless flexibility. Piercing and bludgeoning attacks similarly fail to have much of an effect, and detached body parts (a serious concern when you have no bones) will regrow of their own accord. Offensively, Rain can turn her arms into pointy spears (imaginatively named 'Skewer') and thrust them at high speed, and has strength and speed beyond her appearance. Gourmet Cells also offer the capacity for vast advancement in capabilities, but such an improvement would require finding a food both delicious and effectively 'in tune' with her. Regardless, Rain requires a huge amount of food for her body to not cannibalise itself. | Faction | Whatever-Her-Sister's-On | World of Origin | World of Lilim | Personality | Irritable. Grumpy. Somewhat pessimistic about everything. However, since her change, she's lightened up a bit, possibly due to eating a lot of good food. She's also started to get a bit forgetful as regards normal standards of modesty, since, well... featureless blue slime doesn't exactly fit well with clothing. And tight stuff can literally change her body shape. Something of a flirt. | Saying(s) | "How the hell am I going to go into town like this?" ":/" "That's stupid." | Theme | TBD | Bio | After the events of S1, she hung around with Anno for a bit, before taking GS up on an offer to go to the world of Toriko. Through a series of events, this lead to her gaining Gourmet Cells and the subsequent transformation. She's spent most of the timeskip there, and a large part of it on her own, working as a Bishokuya, but she's visited the others regularly. |
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Post by Rain on Apr 12, 2013 13:41:25 GMT -5
Name | April | Age | 40ish, and just slightly younger than her sister is. | Sex | Often Female | Appearance | Linked, because this thing is really, really long. XD
| Chosen Power/ Tech | Gilgamesh Shard: April has, for the past twenty or so years, been in possession of the soul of a Babylonian demigod king. With it, she has gained somewhat superhuman physical capabilities, and truly impossible Charisma. She also has the ability to become insanely wealthy just by being alive... and to use Gilgamesh's Noble Phantasms. Because of the circumstances that lead to her arm loss, she has chosen to look the Gate, and seal the key away in a physical location that, to access, requires at least four out of the following to be present: Rain, Moerin, Grey, Anno, Tachi, Herself. Despite his presence, Gilgamesh is utterly silent nowadays. April herself is unsure of the reason why--is it due to long exposure? Or, more simply, is it the presence of her other abilities basically keeping his mind 'turned off', as it were? Either way, his ego only affects matters when her mind is directly threatened.
Psychic Powers: Gained through the circumstances described below, April has had access to basic psychic abilities for the past few years. They're still weak, and range is limited to about twenty feet and line of sight (for telekinesis), and not that strong at all. She is, however, functionally immune to bullets due to her reflexes: telekinesis + low momentum objects = trivial. April also has psychometry, though that can only go back a few weeks at most. She's quite glad that it's not permanently activated. | Faction | Moerin's | World of Origin | World of Lilim | Personality | The more laid back of the sisters, even now, and the one that sometimes needs to be reminded about propriety and decency, especially after having spent so many years away from normal society. She's considerably lazier, too, and really would prefer to take a supporting role in any actual battle. Maybe learn telepathy and start co-ordinating stuff.
Not too good at expressions of affection, though, and surprisingly inclined to be more tsundere about that sort of thing than her sister. | Saying(s) | "Wake me up later, I'm trying to sleep..." "Come back to bed. :<" "... you mean I didn't tell you I lost an arm?" | Theme | TBD | Bio | After S1, she followed Meowrin around for a bit, then chose to do some exploring whilst the demon was occupied with other pursuits. It was during this time period that she lost an arm and with it, her willingness to resort to bladespam as a solution for problems. She spend pretty much the next decade secluded almost exclusively at home in order to avoid those sorts of problems. This period of hikikomoridom finally ended and she took up looking around areas that she knew to be relatively safe.
It was on one of these excursions that the white-haired girl encountered a psychic. Though he had a wide variety of abilities, he chose to try and exercise a mind-controlling power. This did not work in any way, shape, or form: he got punched in the face for his troubles, and unintentionally gave April psychic potential. Had she been a normal person, this would mean nothing. With so much magic in her person?
A rank of mana was exchanged for psychic ability. She rather likes the trade. After all, she doesn't have much use for mana right now.
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Post by EldritchMermaid on Apr 12, 2013 14:11:48 GMT -5
OK, kicking off with these two; will finish the set if/when we sort out what's going on. Name: | Jennifer “Jenny” Rose. | Age: | Looks 14. Possibly much older. | Gender: | Female | Race: | Demon | Appearance: | ”Hey! This is *my* loot, dammit.” | Chosen Power / Tech: | For starters, she’s a Thief class Demon, with everything that entails, and is primarily armed with the Trigger Magnum. She also still has her Rider Belt for stickier situations, along with anything she can steal along the way. | World of Origin: | Masala, by way of Lilim. | Faction: | Meow Dynasty | Personality: | Jenny's time in and out of the multiverse has changed her quite a bit; she's not really shy any more. In fact, a good way of putting it would be mildly hyperactive, as well as having a few kleptomaniac tendencies brought on by her new form. Prone to sleeping in weird places too, often on ceiling rafters or up trees. | Bio: | Hooo boy. Where to start with this one...
So it all started with a shard on a bookshelf. But what followed this discovery wasn't that happy a story, involving several kidnaps, a case of brainwashing and a few other things that we won't go into here (SPOILERS).
Although it must be said that not everything that's happened to her has been bad; the very fact she's out of her metaphorical shell is a testament to that. Having stable friendships for the first time in... well, ever, as well as someone offering to be family after she'd convinced herself she was never going to have one again will do wonders.
As for why she’s a demon now? That’s a story for another time. | Themes: | Untransformed , Transformed |
Name: | Kazé. | Age: | 14. | Gender: | Male | Race: | Human | Appearance: | Short and slight with brown eyes and neck-length brown hair with a white streak in it down the left side of his face; the result of the damage being done to his body by his Heartless side. Wears a Black Robe he stole from his replica after defeating it. | Chosen Power / Tech: |
- Has a black Keyblade he dubbed the "Raven's wing" purely on the basis of its design; the blade, head and hilt guards all bear some manner of wing-like motif. He also has access to basic magic, in particular fire, blizzard, thunder and cure spells.
- Extra: Taifu: Kazé's "evil" half, the result of his blood being tainted by Heartless matter. Eschews the Keyblade for more powerful magic. Typically released if Kazé is knocked out during battle. Otherwise he's just a voice in the teen's head.
| World of Origin: | World of Kingdom Hearts; Destiny Islands. | Faction: | | Personality: | Rendered slightly reclusive after some of his experiences, but still light hearted and jocular. | Bio: | Born and raised on the Destiny Islands, Kazé managed to miss its destruction by the Heartless and reconstruction, but only because he'd been kidnapped some time before and locked inside of a virtual world by Organisation XIII as part of an experiment.
Following his release, but still operating under a fabricated identity, he helped Sora and his friends halt a resurgent Heartless threat and undo the damage caused, and in the process regained his old memories.
However, one of the battles he fought during this time left him tainted; darkness released by a recently destroyed Heartless entered an open wound on his arm, slowly corrupting him, and causing him to leave his home again and go wandering the worlds in search of a solution... | Themes: | Regular - "A Heart's Resolve", Taifu - "Destati" |
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Post by Roxas on Apr 13, 2013 11:47:01 GMT -5
Name: Shujiko Ishi Age: 163, appears 16. Sex: Female Appearance: Thanks, Moe and White. Note that her hair and eyes are normally brown, unless her determination is invoked. Chosen Power/Tech: Danmaku - Non-lethal bullets often fired in elaborate patterns, especially in Spell Card form. Indomitable Will - When Shujiko sets her mind on something, she becomes one hell of a determinator, becoming nigh-impossible to keep down, short of a decisive and conclusive death. Faction: None, initially. World of Origin: World of Touhou Personality: Seems to suffer from some sort of depression, since she never found anyone willing to fight her seriously, thanks to her will power. Given where she came from, it's blatantly obvious Shujiko kind of sucks at finding decent opponents. Because of this, she may appear boring, unresponsive and generally not a cheery person. At least, until something manages to spark her interest. Then you'll see the hot-blooded, cheerful, excited, and ditzy persona she truly possesses. Bio: A youkai from Gensokyo. On one of her rare excursions outside her shack... something happened. And then Shujiko ended up... not in Gensokyo. All she can say about that is that something really big and heavy landed on her. And now she isn't exactly sure if she's dead or not, but hey... this 'Netherworld' place seems to suit Shujiko's tastes well enough. Plenty of strong opponents! Maybe this place won't be so bad.
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Post by EldritchMermaid on Apr 13, 2013 15:46:20 GMT -5
Sheet Number Three. May need to be tweaked later depending on what happens. Name: | Nove Nakajima | Age: | 17 | Sex: | Female | Appearance: | Start Up. | Chosen Power / Tech: | Initial: Jet Edge: An Intelligent Device reverse-engineered from Nove's old Inherent Equipment of the same name. Has the standby form of a yellow hexagonal crystal. Later: Pink Cyber Shifter Assorted Robot Master Keys (to be assigned) Unnamed personal weapon (effectively an adaptation of Jet Edge / Gun Knuckle for use with the Cyber Shifter) | Faction: | Cyber Rangers | World of Origin: | World of Magical Girl Lyrical Nanoha. | Personality: | While not nearly as aggressive or foul-mouthed as she used to be, Nove is still a fairly brash individual, although she can still be light-hearted most of the time (albeit not to the same extent as her big sister). | Bio: | Nove was formerly one of the Numbers, a group of twelve cyborgs created both for combat and for gathering powerful artefacts known as Relics, by force if needs be. However, after being defeated in combat and subsequently imprisoned for her actions, she was put into a rehabilitation program, eventually joining the TSAB as a rescue squad member. |
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Post by Flanker on Apr 13, 2013 16:25:51 GMT -5
- Name: Flanker (psuedonym)
- Age: Chronologically 40; physically 18
- Sex: Male
- Appearance: Like Girouette before him, Flanker has let his hair grow to well below his waist. Another echo of Girouette can be found in the small mini-jacket/bodywarmer he wears, which has long sleeves and a high collar. It's usually kept open, except when it's cold. It is coloured blue on the top half and white on the bottom half. A small symbol on one side represents his allegiance to the Brotherhood. Like the other Mega Men, he wears a bodysuit. He wears a white pair of trousers with his jacket.
The appearance of his Megamerged forms have changed slightly; the jackets on each of them are now closed, and underneath them are armour plating. Similarly, the armour plating on the thighs is extended, and the forearm guards are also longer.
Power/Tech: Flanker still possesses Girouette's shard, which lets him tap into the power of the Biometals. All of these offer a certain degree of super strength, the ability to dash in short bursts, and to climb/hop up walls. In order:
- Model Z: This Biometal is the most straightforward melee oriented device in Flanker's arsenal. It uses a beamsabre to attack, and it can prevent other transformation devices within a short radius from being transforming (though it prevents Flanker from transforming in turn, leaving him effectively unpowered). Flanker has tinkered a bit with this Biometal's Overdrive Invoke System to create Overdrive Mode, which lets him use one of several weapons. The Guard Bracer acts as a small shield when mounted to the forearm, but it cannot block especially powerful attacks. It can be thrown like a boomerang and return like one too. The Beam Slicer is a whip made up of multiple beam emitters. It can be used as a grappling hook. And finally, the Pile Bunker is a device that resembles a knuckleduster. When the user throws a punch, the emitters in its' front activate, stabbing anything hit by the punch (which is enhanced slightly). On the flipside, only one special weapon at a time can be used since they are all powered by the Z Saber. The Beam Slicer is useless in close quarters, while the Pile Bunker is ineffective at any range longer than arm's reach. Finally, it can provide an overall analysis of the opponent, as well as several unique techniques.
- Model X: This Biometal is a ranged device. Using the X Buster, it provides a double charge system depending on how long energy is stored within the weapon. Its' main distinguishing characteristic is Double Megamerge, which lets Flanker combine it and any other transformation device to make a hybrid form that takes characteristics from the latter device. It is powerful at long range, but suffers in melee.
- Model H: Model H allows the user to fly and control the wind and electricity (the latter of which does no damage to this form). Its' special ability is Enemy Analysis, which scans the opponent for a weak point and highlights it. If the enemy lacks a weak point, none is displayed. It takes double damage from ice based attacks.
- Model F: A battle oriented Biometal, Model F trades in speed for raw power and defence (indeed, its' dash is the slowest of all Biometals, but it boosts strength significantly). The blasts from its' Knuckle Busters are strong, and the user can swing punches strong enough to break through hard materials (with the option of coating the Knuckle Busters in fire). Its' special ability is Buster Edit, which lets the projectiles of each buster to be independently maneuvered to track the target. Due to having a limited "map" to play with, though, this can only be done to a certain extent. It also controls the fire element (and takes no damage from fire based attacks), but takes double damage from electrical attacks.
- Model L: This Biometal is ice themed, and gives Flanker superb agility underwater. It gives the user a double bladed polearm in battle and lets him control ice and water. When charged, he can send a homing ice dragon projectile toward the enemy, though it isn't very durable. It possesses the ability Item Search, which can pick up hidden items and guide Flanker to them. Immune to ice/water based attacks, but especially vulnerable to fire based attacks.
- Model P: A stealth based model, this one reduces Flanker's strength in favour of even greater speed. It lets him unleash lots of beam kunai very rapidly, and when charged he can throw a giant beam shuriken he can ride on for a bit. It also lets him hang from the cieling. It blesses him with the ability Radar Scope, which lets him detect the layout of a room (and any enemies within it). However, it does not warn him of projectiles or anything outwith its' range. Its' element is "null", though it has a limited capability to manipulate darkness.
- Model ZX: Technically just a fusion of Models X and Z, it combines the speed and melee capability of Model Z with the long range power and adaptability of Model X to create a truly impressive fighter. In effect, it acts as a "super mode" for all of the other Biometals.
However, despite his experience and the powers at his disposal, fighting for 20 years almost constantly has taken its toll on Flanker's body due to all the wounds that have been inflicted. On occasion he can suffer from muscle cramps (especially if he overextends himself, runs too long, or carries very heavy loads etc.). When this happens he is effectively paralysed and vulnerable, and enemies who exploit this can do greater damage than they might otherwise achieve.
- Faction: Brotherhood
- World of Origin: World of Lilim
- Personality: Mostly serious, Flanker sees it as his utmost duty to protect the multiverse from any threats that may arise, no matter who or what they are. He tends to take a dim view of anyone similarly empowered whom doesn't pay proper respect toward protecting the multiverse. On the flip side, he can be friendly if someone takes the time and effort to befriend him. He is exceptionally loyal to the Brotherhood and those in the group.
He tries to be as just as possible, though he doesn't believe this means handling his opponents with kid gloves. Though he tries not to show it, there is one thing that he truly fears: death. As a result he tries to take as many precautions as possible to avoid being put at risk of death. Similarly, he can occasionally feel the temptation to punish those who threaten the multiverse himself, especially if they have wronged him or those close to him. Nevertheless, he tirelessly pursues justice and happiness for all. Sometimes, though, he feels inferior to the example set by Girouette (and by his comrades).
- Bio: A young man from Lilim, Flanker helped to save the multiverse from Dai-Shocker during the events of JTTM. From then on he proceeded to fight for the Brotherhood's cause ceaselessly for 20 years, trying also to find a way to avoid dying. At some early point he partially succeeded; though he does not age, he is still as mortal as you and I. Today he still serves the Brotherhood, ever vigilant.
- Sayings (just for fun): "Justice is blind... but I am not." / "I seek a future in which there is only peace." / "My best isn't good enough. Never was."
- Themes (just for fun): When Megamerged (Models F, Z) / Model ZX /Model H /Model L (sorry for so many themes ^^; ) / Model X / Model P / Non-megamerged
So, that's Flanker. I'll try to get sign-ups for Sergio, Pharaoh Man and Abel done ASAP. I hope you find this sign-up acceptable, Psyga.
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Post by Vinestar on Apr 13, 2013 18:17:18 GMT -5
Name: Grey Hogane
Age: 37
Sex: Female
Appearance: To be announced.
Power/Tech: Grey has within her chest a source of sapient magical energies called "The Abyss", which supplies her with immortality and keeps her alive in place of her heart. It also generates mana for the girl to use magic with- mostly in the form of martial arts or weapon generation rather than more conventional wizardry. Though the girl can use most kinds of elemental magics to some degree, her definitive affinity is Water and Ice. Over the time skip, Grey also got rid of the Monk shard (though not before it awakened ki points within her) since it constantly made her hurt herself while also not being the sort of martial arts the girl needed. Hoofing it over to the Middle Kingdom (wuxia China), Grey learned from various shifus, schools, and scrolls to make her own brand of martial arts based on flexibility and technique rather than raw power as before. Now Grey focuses much more on melee attacks than range, armed with either swords, spears, or just her own body strengthened with the a ratio of "eighty percent ki to twenty percent mana". As a result, the girl can pull of stunts such as double jumping and other Wuxia-ey things. Grey has also sealed roughly eighty percent of the Abyss' mana output since using that much is rather taxing on her body: nowadays she prefers being a hybrid rather than a gas guzzler.
Faction: Meow Dynasty
World of Origin: Lilim
Personality: Much more relaxed and open than from twenty years before due to going through a lot of experiences, the girl is much more confident and independent now. Grey nevertheless has moments where she becomes timid, mostly concerning other people teasing her.
Bio: Over the timeskip, Grey spent an equal measure of time between the world of Toriko (hanging around with Rain while learning to cook seemingly impossible things), being a secretary to a certain maou, and gallivanting around in ancient China to learn martial arts techniques from the masters. Having fought against the monsters in the wilderness of Toriko's planet, Grey turned to facing off against more human monsters to increase her skills. As a result of such training, Grey has taken to wearing Chinese style clothes since it's rather conspicuous wandering the Ming dynasty in jeans and such.
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Post by Psyga315 on Apr 13, 2013 19:25:15 GMT -5
Alright, let's go through the people. - Reading through Jack's powers, I was able to see this little quote:
[/quote] And that's concerning her Noble Phantasm surrounding the mist, which, if I'm reading it right, is able to fulfill one of the three requirements needed for her other NP, which is an instakill. Although the other two conditions prevent it from happening anytime soon and I can assume the wording for the power can be changed so that anyone with some sort of power can be able to have a chance against the mist, I'm not sure if I am able to accept Jack, especially when factoring in some of her other powers (invisibility in the form of Presence Concealment, preemptive strike in the form of Murderer of the Misty Night). I apologize for this, but from what I see in her powers... REJECTED[li]Hm... I don't have a problem with Rain. Or, at least I don't see a problem with this, though it could be because I'm not entirely sure how the Gourmet Cells work. There is the elephant in the room concerning that she's almost practically impervious to psychical harm. I know, she's a slimegirl, but I doubt even that can give an excuse to be immune from most attacks. Although this might be like with Dragon Quest. You know, the RPG where the most popular monster is a slime monster which is a common enemy and gets attacked with ordinary weapons like swords and magic? Everything else seems to be okay though. Especially since it's cleared up now. ACCEPTED[/li] [li]No real problem I see with April, aside from Gil's Ea and Enkidu, though not exactly big enough problems for me to put my foot down. A little iffy on the reflexes, though like with Gil's NPs, not enough to have me put my foot down. So long as the psychic powers are kept to a minimum and not played up to Silver the Hedgehog levels, I'll allow it. ACCEPTED[/li] [li]Jon's interesting. I don't see problems with him. ACCEPTED[/li] [li]Kaze is also interesting and lacks a problem that I can find. ACCEPTED[/li] [li]No problems I find with Shujiko. ACCEPTED[/li] [li]Nove is ACCEPTED. I don't see any problems with her.[/li] [li]The formatting could be fixed a bit, but other than that, I consider Flanker ACCEPTED[/li] [li]And lastly Grey is... {Drumroll} ACCEPTED Yeah. There's no actual flaws I could find.[/li] [li]Tachi is ACCEPTED.[/li] [/ul] So yeah, there's my judgement.
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Post by Krautman on Apr 13, 2013 19:38:13 GMT -5
Right. Given my role as co-GM for S2, I think I should say my piece on one matter.
It has been driven into our heads, time and again, that the Nasuverse is the strongest thing in all fiction, bar none. That Gilgamesh could solo anything in any TV Tropes RP, work of fiction, or religion, up to and including the Judeo-Christian god. I feel that this takes the power bar and breaks it over the knee, and thus I can't accept it in good conscience.
This decision takes into consideration the fact that on numerous occasions you and Anno have complained about enemies being able to block or withstand attacks from your characters on the grounds of "NASUVERSE IS BETTER", and proceeded to try to annihilate Hyrule Castle and the prisoners within for being warped to Yamaku.
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Post by VitaVitaAR on Apr 13, 2013 20:17:50 GMT -5
Name: Jack the Ripper, answers to "Assassin" as well Age: Both emotionally and physically young, somewhere around 10-12 Sex: Female Appearance: "M-Mother...?"Chosen Power/Tech: These. Which are also incredibly hard to sum up in my own words so, um, yeah. Only differences are that Jack doesn't have Murderer of the Misty Night and that The Mist is the old version, which pushes out normal people and lightly damages targets inside it. Faction: Mother! World of Origin: The World of the Nasuverse Personality: Jack is, at most times, extremely shy to an almost crippling extent. It takes a great deal of time for her to grow used to the presence of others, and she is generally more willing to speak to women then men. She will latch onto her master, if they are female, and treat them as a Mother, even referring to them as such. Her clothing embarrasses her, and she is very shy of going out during the day. While she's intelligent and quick to think, she seems to possess an innocence fitting of her appearance. However, her shyness is removed in a fight. She goes cold and unemotional in most fights, her attacks generally fast, vicious, and aimed to disembowel. Jack will refuse to fight other children, or harm them in any way. Other children are the only people, aside from her "Mother", whom she will freely associate with without shyly retreating. Harming, abandoning, or killing children will earn a rage-filled and crazed attack from Jack(unfitting for her class), who will stop at nothing to kill the perpetrator. Though she will also attempt to kill any people she perceives as bad, unless she is stopped by her Master. Betraying her trust is both cruel and a tremendously bad idea, as she is liable to attack with intent to kill in retaliation. Bio: The perpetrator of a bizarre series of murders in Victorian London, the young girl never had a real name and therefore goes by what the public had labeled her: Jack the Ripper. After a string of madness-induced murders, she died of starvation and went on to become a 'Heroic' Spirit, eligible to be summoned as a Servant.
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Post by Psyga315 on Apr 13, 2013 20:18:41 GMT -5
And with that, Jack is accepted on my end.
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Laserface
Ultimate Forumgoer
The Unbalanced Breakfast
I sell Hiver Gates and Hiver Gate accessories
Posts: 164
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Post by Laserface on Apr 13, 2013 23:47:32 GMT -5
Name: Matthew Matthias Matthews Age: 20 Sex: Male Appearance: A physically fit if not athletic seeming five foot eleven man with blue eyes and shortish brown hair. Matt has a tendency towards red hoodies but an aversion to wearing long sleeve shirts under short sleeve shirts. His right arm (when you can even see most of it, SLEEVES) is mostly red and chitinous with blue 'cracks' and fingers, sometimes glowing whiteish blue. Matt sometimes jokes that he is 'Infected with Patriotism' due to the colors. Power/Tech: Generic Action Game Properties. Devil Bringer, Yamoto-Plot-Sword Free Devil Trigger, Replicated Red Queen Sword and Blue Rose revolver, Nero's Movelist (Devil May Cry 4). Whatever happens to be Brotherhood rookie standard equipment. Faction: Brotherhood/Intends to be Brotherhood. World of Origin: Earth Lilim
Personality: Matt likes sarcasm, but he's also trying to keep from going into scathing jerkface sarcasm (he's not always successful). He used to be all about the bitter jerk commentary, but events have had him considering long term impressions, like 'what would people say about me at a funeral' and not wanting the answer to be 'Wow, he was such an asshole'. Matt may have been kind of a rough and tumble sort through the dark era of life known as high school, but has no criminal outlooks beyond the everyday bits of illegal everyone does (Download a movie, become an international terrorist... Those commercials are weird). Not to mention wouldn't strike someone over words alone, that's what questioning the parentage of their mother is for. Unsurprisingly, Matt has also discovered a great dislike for transdimensional invaders with a stupid name. More surprisingly to himself, he's willing to try and stop them because not everyone will be as lucky enough to survive through a dimensional invasion as him and his family was before.
Bio: So the boring part is a pretty standard childhood through young adulthood. Matt worked in a Grocery store of all places (Fun Fact: It's more busy at Christmas time than Thanksgiving time in one), meandered through some prerequisite community college courses, and then invaders from another dimension showed up and started ruining everyone's day. Again.
Let's backtrack a bit to the last invasion of Lilim. It was a rough time for Matt's mother, being pregnant in a sudden warzone. It was an even worse time when the fighting sent plot crystal shrapnel her way, piercing down to her unborn child. Fortunately for all involved, Jessica survived and was able to be brought to medical attention. Obviously considering the first paragraph, her son Matt survived the emergency procedures and early birth. Colorful arm deformity aside.
The previously mentioned boring standard childhood and up leaves it a bit hazy how much of Matt is "Matt", how much is Nero, or if there was ever any difference. The only voice Matt hears in his head is his own, and right now his internal monologue is telling him that the WBX has got to go, and get the hell off his dimensional lawn even if he's got to punch them in the face himself.
OOC Question: What is the most convenient for the staff option of being a recent brotherhood recruit. "First Day On The Job" when WBX attacks the Non-Combat ships, recent Civilian on Lilim when things go bad? I can tweak the Bio to fit as needed easily enough. That and while it seems crystal impalement was the old standard, anything goes seems to be the case now. which is convenient because I doubt crystals with people's souls are just dropping out of the sky with the Brotherhood actually not being a bargain bin excuse of an organization anymore. Punching a psychic in the face so hard you get psychic powers is the best Just Because I Want Them reason to get Psychic powers I've ever read though.
EDIT: Hey you know what's great on an App? Remembering to fill out the Appearance at all Duuuur.
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Post by VitaVitaAR on Apr 15, 2013 20:02:56 GMT -5
Name: Arisu Age: 18 Sex: Female Appearance: As for colors, Arisu has blonde hair, blue eyes, and pale skin. Her clothing is dark in color. And she's very, very short.Power/Tech: Arisu is a mage, with the affinity of Scent. This gives her an advantage in learning and casting spells based around Scent, and things that can be connected by concept to scent. Within her affinity, Arisu has learned spells to mask scents and produce scents. One such spell allows her to smell like Lavender at all times. Other spells have more insidious purposes, like masking the scent of dead bodies or blood. Arisu has also learned a set of spells outside of her affinity. These are mainly buffs cast on her knives, accelerating them so that they can cause rather violent explosions on impact. She is quick on-foot and skilled with knifeplay, possessing a great deal of knives tucked into her longcoat. Cooks so poorly it can be considered an offensive skill, and is capable of converting a clean house into a highly cluttered mess(then shoving all of that in a closet if anyone is coming over). Faction: ?(Though definitely not the bad guys) World of Origin: World of Original Setting Personality: Arisu is a fairly energetic person, not easily tired or stopped. She is also a massive, massive pervert, flirting with cute girls at every opportunity, including her partner, Natsumi. She also frequently teases her partner, often about certain attributes. As well as perving on her partner as frequently as possible. And on other girls. Really, perversity is a major theme of Arisu's. She is more restrained if Natsumi's present, but not by very much. She enjoys spending time having fun, especially if that fun includes cute girls. However, Arisu also has something of a short temper which is easily risen. She is also disgusted by the harm and killing of innocents, and will have nothing but a desire to kill the perpetrators. Arisu is also... unhinged, and very prone to violence. While she won't simply kill or harm anyone, and directs her urge to kill against those who deserve it, Arisu enjoys killing and will sometimes go out to kill murderers or other such people to satisfy her urge to kill if she has not had a job in a long time. Natsumi is easily capable of restraining her from killing, however, though she may be somewhat disappointed if she is not allowed to kill those who are truly terrible. Bio: Arisu awakened one day on the streets of Tokyo, cold and alone and confused. She was only about seven years old, yet did not know how to speak or understand any language. She had no memory of how she had come to be there, or even of her own name, or... much of anything. She was taken in, briefly, by an elderly couple. They named her "Arisu" due to her resemblance to Alice, of Alice in Wonderland. They also helped her begin to learn Japanese. Unfortunately, the couple passed away before any formal adoption could occur shortly after she turned eight, and Arisu had already begun to struggle with her urge to kill. Frightened and bewildered, she fled to the streets again and wandered. A few months later, she stumbled onto a strange, white-haired young woman. The woman seemed quite preoccupied, but could not ignore the wandering, confused, and frightened young girl. Deciding to temporarily take the Arisu in, the young woman eventually revealed that she was a mercenary. She explained that she could not provide a permanent home, but would care for Arisu for as long as she possibly could. It is with this woman that Arisu received much of her education, including the entirety of her magical education. She also gained a desire to become a mercenary, both to curb her killing urge by being hired to kill those who deserve it, and to make money. After spending two years with this mercenary(who also inadvertently educated her about cute girls), Arisu awoke one day to discover that, as promised, the mercenary had been forced to leave without being able to take her along. While deeply saddened, Arisu decided to put the skills she had learned to use... by breaking into the home of a rich family so she could get some food together before going on "bad guy-killing and cute-girl-talking-to" missions. However, she was caught by the thankfully-sympathetic family that owned the house. The Kuroki Mage family, as they were soon revealed to be, began to construct a plan: They would raise Arisu, both out of genuine care for the girl and also to provide their daughter, Natsumi, with a bodyguard and retainer. However, they did not expect that Natsumi would be swayed by Arisu's will to become a mercenary who kills those who truly deserve it. At sixteen, both girls suddenly vanished, later re-emerging as a mercenary duo, offering their services to those who needed their aid. While their mission repertoire briefly expanded to include missions that are slightly less well-intentioned as long as they don't involve killing innocent people(kidnapping, as long as the target is returned unharmed, was once a kind of mission they would accept until a certain incident), they have mostly stuck to only accepting missions that adhered to their ideals. Natsumi has become aware of several things since meeting Arisu: That Arisu has an urge to kill people, and is a massive pervert. Arisu, on the other hand, curbs her urge to kill by seeking out yakuza and murderers and killing them herself if it gets to be to much to easily handle. As for her perversion, well, Arisu took a page out of her temporary caretaker's book and likes to pick up cute girls. So, um... Moe is going to sign up as Natsumi, so there will be someone to keep Arisu on a leash so that she doesn't get too carried away in killing bad guys.
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troydenite
Ultimate Forumgoer
Defender of Justice
Posts: 232
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Post by troydenite on Apr 16, 2013 5:48:59 GMT -5
Thumped.
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Post by Tachi on Apr 19, 2013 22:49:26 GMT -5
Name: Tachi Age: 41 (looks more like she's 17) Sex: FemaleAppearance: "Want one?"Chosen Power/Tech: The Birth Driver and Birth Buster, as well as a large number of Cell Medals. Technically, she still owns the Magun, however it is kept in a very secure location that she is unable to access without Grey's help. And given Grey's opinion of the weapon and its ammunition, it is extremely unlikely that this will ever happen. Faction: The Meow Dynasty World of Origin: World of Lilim Personality: Tachi is friendly most of the tim e, if slightly shy around people she hasn't met before. She is a fan of manga and anime, mostly slice of life and mecha series, although she also enjoys a number of other genres too. She tends to become a bit hammy when fighting. She generally spends most of her free time visiting friends, in front of a computer screen or cooking. Bio: During an outing early on in the timeskip, Tachi acquired the Birth Driver, as an alternative to the Magun after Grey found out what Soil Charges were actually made of. Some time later, he and Grey acquired an abandoned castle on a medieval fantasy world and, through an odd series of events involving tentacles, pterodactyls and a flying sled, he ceased aging and was declared the (demon) king of a small island. While spending some time away from his new home on a different world, he ended up transformed into a teenage girl, an event she hasn't elaborated on to anyone. Since then, she hasn't really done much of note.
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Post by VitaVitaAR on Apr 19, 2013 23:04:13 GMT -5
So, um, finally finished Arisu's backstory and wow it turned out really long...
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Post by Psyga315 on Apr 19, 2013 23:37:39 GMT -5
Sorry I took a week to do this, I kinda had to overcome what happened last week. - Arisu: An interesting power set, and while exploding knives did catch my attention, I'm probably not gonna worry about it too much. ACCEPTED
- Tachi: A good character if I do say so myself. ACCEPTED
- Troy's Character: I stated at some point I had no problems with him, but it's apparently thumped.
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Laserface
Ultimate Forumgoer
The Unbalanced Breakfast
I sell Hiver Gates and Hiver Gate accessories
Posts: 164
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Post by Laserface on Apr 20, 2013 21:51:58 GMT -5
Sorry I took a week to do this, I kinda had to overcome what happened last week. No rush, going over apps for a fresh game can be surprisingly time consuming even when everything is in order. You've got to deal with the whole forum on top of it.
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Post by Rain on Apr 21, 2013 14:57:31 GMT -5
Name | Katherine MacRoss | Age | 9½ | Sex | Female | Appearance | Fancy clothes. Travel clothes. | Power/Tech | Demon Heritage. Due to her parentage, Kat will eventually obtain the full powers of a Disgaea demon--such as stat sheet access, the potential to grossly inflate numbers, special attacks due to being a unique individual, and other sundry abilities--but, as of the present, is limited to not even being level one. She can take a grown adult out, if they have no fighting capability at all, on speed and strength, but she's too young to have any really useful abilities. Mostly a glass cannon: Kat is strangely intellectual, and her affinities reflect this. She can hit hard (however she tries) and she moves fast, but her defences and HP are all going to be preeeetty low... not that she knows this yet.
She has learned an extremely time consuming method of dimensional travel that requires at least four different magical materials, which she has enough of in her pockets for the journey home. | Faction | ? Will not oppose Moerin, however. | World of Origin | Unknown, certainly magical and piracy heavy. Surprisingly modern. | Personality | Seemingly emotionless, Kat completes the Four Humours with the various 'rins, being the Phlegmatic. Though she certainly has emotions, her extreme kuudere attitude makes working this out a trial. Hating to look sloppy or childish, she keeps her emotions under control at all times. Surprisingly mature. Maybe life on a pirate ship, where the crew members liked to tease, is responsible? | Saying(s) | "..." "Mother!"
| Theme | TBD | Bio | The child of Meowrin and a dashing privateer captain, something about her appearance is definitely off for this parentage. Nevertheless, with Meowrin as lackadaisical and unreliable as is humanly possible, her father raised her instead. She's met with her mother every now and then, but not that much. Having promised her father to go straight to her mother and keep safe, she's been allowed to enter the wider multiverse as if she was just going for a short walk down the road. She can run from most non-supernatural enemies, though, and it's not like she should meet any of them... |
*Note that she has a tail, coloured like her hair.
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Post by Vinestar on Apr 21, 2013 17:40:32 GMT -5
Name: Chunhua Hogane (Adopted surname) Age: 9 Sex: Female Appearance: "Nice to meet you!~Power/Tech: Jade Spirit Sword school of Wulin Kung Fu. This means she is good with swords- especially the jian- or Chinese straight sword. While she lacks power and endurance, Chunhua is considered a prodigy with swordplay and very quick with the lightweight practice sword she wields. She can even channel her chi into her blade and telepathically command it to fly at things and briefly wield itself before returning to her hand. She named her blunt wooden sword "Bing" after her foster mother (which means "Ice"). When seperated from her sword, Chunhua is still able to somewhat defend herself against grown men as long as there's only one and she has the element of surprise. Otherwise, her small size and weight works against her, making her blows without much weight behind it. Faction: Whichever one her foster mother is in. World of Origin: World of Wulin- Alternate Middle Kingdom era China. Personality: Chunhua is very cheerful and outgoing, a stark contrast to her previous demeanor of five years ago. Nowadays the happy go-lucky-girl always greets everyone with a smile on her face and a spring in her step, being of very sunny demeanor. Though she is spacy sometimes, Chunhua can also be very focused and intense when she finds something to give her attention to, often to the point of singlemindedness. Chunhua is also very intelligent despite her demeanor, though she prefers to act her age since Grey will pamper her more that way. Chunhua also has the secret fear of being alone once more and thus sneaks into people's beds because she hates sleeping alone. Bio: Adopted by Grey three years prior to S2 (by her cutting down a Liquid Metal Magistrate in a duel), Grey took the girl from the control of the inhumane taskmaster and absconded with her young charge into the multiverse. After many months of small breakthroughs, Chunhua eventually opened up and and accepted Grey as her new mother. From that point on the two only grew closer together.
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